"Primitives with unbuilt interactions" not clearing after lighting scene rebuild

UE - Rendering - Oct 29, 2021

[2021.10.29-17.01.06:085][830]Primitives with unbuilt interactions: 6[2021.10.29-17.01.06:085][830] Primitive FoliageInstancedStaticMeshComponent /Game/Brushify/Maps/Arctic/UEDPIE_0_Arctic.Arctic:Pe ...

Input consumed by a widget's action binding can be skipped if using key modifiers

UE - Gameplay - Input - Oct 29, 2021

The following code in UPlayerInput::GetChordsForKeyMapping is at fault for this:  !(KeyMapping.bAlt || KeyMapping.bCtrl || KeyMapping.bShift || KeyMapping.bCmd || ActionBinding.KeyEvent == EInputEv ...

Crash when reimporting SkeletalMesh with custom LOD

UE - Editor - Framework - Import and Export - Oct 29, 2021

In the case of "Reimport Base Mesh + LODs", there is no crash. ...

Travelling between two levels that share a sublevel will not update the positions of those actors in that sublevel

UE - LD & Art - World Building - Oct 28, 2021

If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different ...

MoviePipeline: Can't inherit from UMoviePipelineSetting in BP due to PURE_VIRTUAL

UE - Anim - Sequencer - Oct 28, 2021

IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...

USkeletalMesh::SetSkeleton function is not a BlueprintSetter

UE - Editor - Framework - Asset Build - Oct 28, 2021

I have a fix ready for this in cl: 17967661 ...

In a Blueprint Timeline, the Add Selected Curve Asset button doesn't function properly when a Float Track has already been added to the Timeline

UE - Gameplay - Oct 28, 2021

When selecting the Add Selected Curve Asset button with a Float Track in a Timeline, nothing appears to happen. However, if you delete the Float Track and then either add another Float Track or add ...

FBXUVs can create null entries that will assert later

UE - Editor - Framework - Import and Export - Oct 28, 2021

Need to make sure we support nullptr entries or make sure we do not create such null entries. ...

Instances of Blueprints implemented native interface cannot be assigned to interface variables

UE - Foundation - Core - Oct 28, 2021

FInterfaceProperty::SerializeItem (and ImportText) attempt to determine if the passed in object implements the interface in question. They do this by calling GetInterfaceAddress, which tries to get ...