Yaw input is not always applied as expected depending on whether the yaw input function is called in the Player Controller Blueprint vs in the Character Blueprint

Gameplay - Blueprint - Nov 20, 2018

In the attached project, the controller Blueprint is set to apply rotation based on a pair of bool values indicating whether the A (Rotate Left) or D (Rotate Right) keys are pressed. The controller ...

Selecting Two Sided Foliage In Editor with Material Layers Enabled Causes Crash

Rendering - Nov 20, 2018

With material layers enabled, selecting two sided foliage will cause the engine to crash. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4541578 and 4.22 CL# 4573698 This is a ...

Simulated ability tasks not being cleaned up in UActorChannel::ReplicationMap

Networking - Nov 20, 2018

I've noticed the issue occurring in both 4.20.3 (CL 4369336) and 4.21.0 (CL 4541578). The user on AnswerHub has also noticed the issue in 4.20.2 (CL unknown) and claims the issue did not occur in 4. ...

Editor running with "DebugGame Editor" configuration fails to launch (This happens only on 4.21 via Launcher)

DevTools - Nov 20, 2018

This happens only on 4.21 via Launcher. UE4 editor running with "DebugGame Editor" configuration fails to launch The error log is below. ERROR: System.IO.DirectoryNotFoundException: Could not fin ...

URLs aren't parsed correctly when running multiple listen servers on one machine

Networking - Nov 19, 2018

According to the UDN thread, a second listen server started on a machine will not process the travel URL correctly and fail to actually load a map in listen mode. ...

Adding a Pass By-Reference input parameter to an event dispatcher is allowed, but causes a warning when called.

Gameplay - Blueprint - Nov 19, 2018

You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...

Tilemaps with masked materials respond to lighting at incorrect directions

Gameplay - Paper2D - Nov 19, 2018

Tilemaps using lit methods of rendering are subject to strange lighting behavior. If the material for the tilemap is using a 'masked' method of rendering.  Lighting will appear at incorrect angles. ...

Engine/Extras/MayaLiveLink not provided in install directory

Anim - Nov 19, 2018

According to the Maya Live Link documentation, the zip file should be provided in the engine installation. https://docs.unrealengine.com/en-us/Engine/Animation/Live-Link-Plugin/Connecting-Unreal-Eng ...

Blueprint Functions with a Parameter Named "Category" Will Change the Functions Category Back to Default

Gameplay - Nov 19, 2018

When creating a Blueprint Function under a non-default category, if you name one of its parameters "Category" the function will be moved back to the default category. This is working as expected in ...

DPI Scale Rule set to custom can cause performance issues during design time

Tools - UMG - Nov 19, 2018

When setting the DPI Scale Rule to custom and using a named slot the frame rate of the editor will drop while zooming in and out of a widget that uses the widget containing the named slot. ...