Enabling Fixed Frame Rate doesn't Lock the Frame Rate

Rendering - RHI - Nov 19, 2019

When a project is set to use a fixed frame rate via the Project Settings it is uncapped when played in editor. Found in 4.24 Preview 2 CL#10091930 Reproduced in 4.25 Main CL#10298106 ...

USD Stage - Assert !EdgeArray[EdgeID].ConnectedPolygons.Contains(PolygonID)

Tools - Import - Nov 19, 2019

One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors) It is possible to import the file via content browser without crashing. ( ...

EPixelFormat::PF_R16_SINT does not render correctly for textures

Rendering - RHI - Nov 18, 2019

Creating a UTexture2D the following way does not properly process gradients in the texture: ------ bool Atexture_test_actor::LoadRawFileTest( /* output */ UTexture2D*& image) { TArray<short> v ...

Landscape Spline Width/Side Falloff does not respect Unreal Units.

Tools - Landscape - Nov 15, 2019

The user reports that the Landscape Spline Width and Side Falloff isn't respecting Unreal Units in the Editor. The usage for comparison is a Cube that is scaled up 7x to Splines that have a Width of ...

[CrashReport] UE4Editor-UnrealEd!UnFbx::FFbxImporter::BuildStaticMeshFromGeometry

Tools - Import - Nov 15, 2019

Generated from CrashReporter ...

Unable to create Texture 2D Array asset in the Content Browser

Rendering - Nov 15, 2019

The Content Browser is unable to create Texture 2D Array assets from the asset action UI. Tested in 4.24 (CL - 10091930), 4.25 (CL - 10236406) ...

SetHitResultFromShapeAndFaceIndex crash

Physics - Nov 15, 2019

SetHitResultFromShapeAndFaceIndex calls  if(PxMaterial* PxMat = PShape->getMaterialFromInternalFaceIndex(FaceIndex)) { OutResult.PhysMaterial = FPhysxUserData::Get<UPhysicalMaterial>(PxMat->userD ...

Widget causing ensure to trigger on end play

Tools - UMG - Nov 15, 2019

Widget is causing an ensure to be hit when exiting gameplay.  Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user:  https://forums.unrealengine.com/community/ge ...

Project description not applied after packaging the project

DevTools - Nov 14, 2019

Changes in the description settings under project settings are not applied to the packaged version of the project.  Tested in: 4.22.3 CL#7053642, 4.24 CL#10091930   4.25CL#10183780 ...

Unexpected Phat constraint skeleton tree search behavior

Physics - Nov 14, 2019

The skeleton tree search does not search for constraints based off of their full displayed name in the tree. Only their second bone name is used when filtering (despite portions of their full name s ...