Crash after setting material of Text Render actor to an instance of the default material

Rendering - Jul 15, 2020

Setting the material of Text Render to an instance of the default material then running as in Standalone results in a crash. ...

Interfaces implemented and then removed from a parent BP still show a phantom reference from child BPs until they are recompiled and saved

Gameplay - Blueprint Editor - Jul 15, 2020

See repro steps. The phantom references can be fixed by recompiling the child BP and saving it. Note that just loading ChildBP2 does not fix/remove the reference during compile-on-load, so it's a ...

Take recorder does not record detachment and multiple attachments correctly.

Tools - Sequencer - Jul 14, 2020

Recording attachment will can add multiple sections to an attach track in Take Recorder. ...

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is altered

Gameplay - Blueprint Editor - Jul 14, 2020

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...

Local space particle with SkeletalMeshLocation on scaled mesh is doubly scaled

Rendering - Niagara - Jul 14, 2020

MeshCurrSamplingBonesBuffer already has scaled bone transforms, but these scales have not been cancelled out when using local space. ...

Ensure condition failed : SkeletalMeshLocation module on scaled SkeletalMesh

Rendering - Niagara - Jul 14, 2020

The message in ensure is below LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= (1.e-4 ...

Blueprint Properties retain meta data through a type change

Gameplay - Blueprint Editor - Jul 13, 2020

Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already.  ...

Fix function forwarding in demo drivers in instant replays

Networking - Replay - Jul 13, 2020

Demo drivers that are actively playing back a replay while still connected to another server as a client (via game net driver) will generate warnings due to the function forwarding code (UNetDriver: ...

Crash in D3DX12Residency::Internal::RemoveEntryList when travelling level

Rendering - RHI - Jul 13, 2020

The engine may touch freed memory at D3DX12Residency::Internal::RemoveEntryList. The memory release operation that is causing the problem is in FD3D12DynamicHeapAllocator::AllocUploadResource(). If ...

Allow ClothBlendWeight in sequencer

Physics - Clothing - Jul 13, 2020

Cloth sim can't currently be blended on/off in sequencer. ...