InstanceData->SetInstance crash when transforming InstancedStaticMesh

UE - Graphics Features - Nov 13, 2017

When updating InstanceStaticMesh transform from C++ or BP, UpdateInstanceTransform then FStaticMeshInstanceBuffer::UpdateInstanceData gets called. Sometimes InstanceData->SetInstance in FStaticMeshI ...

Increased load times in a packaged project

UE - Foundation - Core - Nov 10, 2017

There appear to be longer load times between 4.16 and 4.17/4.18 when opening a packaged project. Possible regression from 4.16 ...

The tooltip on "Invalidate" is the wrong text.

UE - Gameplay - Blueprint - Nov 10, 2017

Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node. ...

[CrashReport] UE4Editor-UnrealEd.dylib!TBaseUObjectMethodDelegateInstance<false, UEditorEngine, TTypeWrapper<void> ()>::Execute()

UE - Platform - Apple - Nov 10, 2017

This is a longstanding but low frequency Mac crash. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.26-22.22.57:828][183]LogSavePackag ...

[CrashReport] Mac crash - libobjc.A.dylib!objc_retain() [UnknownFile]

UE - Platform - Apple - Nov 10, 2017

This is a longstanding but low frequency Mac crash. User DescriptionsChanging camera shake values and testing in a new editor window Callstack from Log[2017.11.09-19.23.22:392][ 63]LogMaterial: Mi ...

[CrashReport] Mac/Metal crash - Assertion failed: (PixelShader->Bindings.InOutMask

UE - Graphics Features - Nov 10, 2017

This is a low frequency but trending crash coming out of 4.18. User DescriptionsAttempting to open a copied/converted from 4.16.3 project on 4.18 preview 4. Problem arose after preview 3. Was able ...

[CrashReport] UE4Editor_LevelEditor!SLevelViewport::BindShowCommands() [slevelviewport.cpp:1429]

Tools - Nov 10, 2017

This is a longstanding but infrequent crash that has occurred since at least 4.16.1. Users have not provided any descriptions of their actions when the crash occurred. The callstack closely matche ...

Foliage Instanced Static Meshes disappear when FISM Component BP is compiled

UE - World Creation - Worldbuilding Tools - Foliage - Nov 10, 2017

This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...

[CrashReport] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1213]

UE - Editor - UI Systems - Slate - Nov 10, 2017

This is a longstanding crash that has occurred since at least 4.13. User DescriptionsI cant package. Every time I try, I get a crash and an "Unknown Error"failed to switch between game modes and af ...

[CrashReport] UE4Editor_Slate!GatherAllDescendants() [slateapplication.cpp:1400]

Tools - Nov 10, 2017

This is an infrequent but trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The last "User Activity" on all crashes r ...