-Section Name shows up on Windows and not Mac -Does not occur in 4.17.2 Currently waiting to test in 4.19 ...
When attempting to view an Animation Blueprint, Skeletal Mesh, or Physics Asset in any of the Orthographic views the Editor remains in Perspective View. This is a regression as the issue was not pre ...
Opening an old pose asset can crash the editor if the skeleton it uses gets updated. ...
Only occurs on Mac When clicking on the Notify Track in a Montage or in an Animation Sequence a bar shows up where you can name the new notify and after hitting enter it adds it to the Notify Track. ...
This is a somewhat common crash that has occurred since at least the 4.16 release. User DescriptionsReimported a skeletal mesh from an FBX file.reimported static mesh Source Context 70 v ...
When using GetMass on an Actor Blueprint, an error is displayed when Simulate Physics is disabled, but GetMass executes successfully. Error Message: BP_Actor_80.MaterialSphere MaterialSphere has t ...
Convex Collision is incorrect for negatively scaled object that are attached to a physics actor. This doesn't happen for object with standard collision or object attached to non-physics actors. The ...
When playing in viewport, the user is not able to see the collision of a mesh marks as hidden in game if they run the "Showflag.collisionpawn 1" console command. ...
Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...
-Can not currently open mesh due to lack of skeleton but user sent in his entire project/game so it had to be stripped down due to file size. Message/Email me if the skeleton or entire project is n ...