Resizing the Editor window causes flicker effect

Tools - Sep 21, 2018

Resizing the Editor from 3 out of the 4 corners causes a flicker effect on the Editor window. The bottom right corner works normally but the other corners causes flickering. Link to video example:  ...

Component Array doesn't update properly when using Text Variables

Tools - Sep 19, 2018

A Component Array doesn't update properly when using Structure Variables. Any array elements added after the setup don't get printed when the event is called. If you set the "Editable when Inherited ...

"Fill Data Table from CSV File" crashes packaged project.

Tools - Sep 18, 2018

Using "Fill Data Table from CSV File" node in packaged project crashes instantly.  User acknowledges that they are misusing this node and requests that limitations are documented. (Editor only Tool ...

Selecting with eyedropper tool will select ChildActor

Tools - Sep 14, 2018

It can select ChildActor with the Eyedropper tool. Since ChildActor is an actor created temporarily, when you restart the Editor it becomes empty because there is no reference. When selecting AActor ...

Using 'Set Input Mode to Game and UI' and enabling 'Use Mouse for Touch' causes the Mouse to appear in different positions

Tools - Sep 13, 2018

When using 'Set Input Mode to Game and UI' and enabling 'Use Mouse for Touch' this causes the Mouse to appear in different positions and change the direction the camera is facing. This is a regressi ...

FBX material IDs from 3DS Max are reordered in automatic LOD generation

Tools - Sep 12, 2018

This appears to be a UE4 bug in the way it handles the importing of FBX Material IDs from 3DS Max exports.Max uses set Mat IDs to organize multiple materials on a single object.UE4 correctly handles t ...

Select All Descendants in World Outliner Does Not Highlight Everything Selected in Sub Folders

Tools - Sep 7, 2018

Selecting all descendants of a folder hierarchy in the world outliner doesnt accurately show what all is selected. This does not always occur and is a visual bug. The items in the level are still se ...