When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...
The Editor experiences performance drops even in the default basic level when left alone running. I experienced them every ~3 seconds. My graph didn't show the drops very clearly so the fps counter ...
You can't edit a gameplay tag when you bulk edit via the property matrix. Found in 4.23.1 CL#10757647 Reproduced in 4.24.1 CL# 107567474.25 Main CL#10868506 ...
The Meta Allowed Classes specifier doesn't allow the user to assign anything of the second type. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10868506 ...
This can happen when creating any content or duplicating them. I was also able to reproduce this issue in the Levels window when creating new levels. ...
Editor utility widgets were being rebuilt on GEditor->OnBlueprintReinstanced. However, this delegate is fired when any blueprint is reinstanced, which resulted in the widget being refreshed when it ...
Enabling "Restore Open Assets Tabs on Restart" doesn't reopen asset tabs when opening a project . Found in 4.24 CL#10570792 Reproduced in 4.25 CL#10719465 ...
Material Instance parameters do not update values when the user does an Undo (Ctrl+Z). An example project is attached. This seem related to [Link Removed]. Found in 4.24 CL#10570792 Reproduced in ...
Tall menus are flickering that can not do anything with it when windows scaling is set. (Please watch the attached video file) My setup: 3840x2160, 150% scale in the window ...
When an actor component is selected and is moving independent of it's root the transform gizmo doesn't follow the actor component. If you select the actor component and translate it the transform g ...