Performance concerns with control rig component initialization

UE - Anim - Rigging - Control Rig - May 18, 2023

Report from a licensee that InitializeControlRigComponent using CR_Frame_Destructible in city sample is taking a lot of frame time.  It seems that a lot of time is being spent hashing and also URigV ...

Reference to control rig can be lost on actors with multiple skeletal mesh components

UE - Anim - Rigging - Control Rig - Apr 4, 2023

In the attached project, when we initially add a control rig track for the actor with multiple skeletal mesh components, we add the control rig for the correct component because FControlRigParameter ...

Transform variable values in a Control Rig cannot be copied or pasted onto

UE - Anim - Rigging - Control Rig - Nov 29, 2022

When trying to copy/paste values from anything to a Transform variable's values, it will not happen. Additionally, you cannot copy/paste anything from a Transform variable. I repro'd this 3/3 times. ...

Linked Anim Graph in Post Process Anim BP does NOT work after remove ControlRig Track

UE - Anim - Rigging - Control Rig - Oct 11, 2022

After remove control rig track from the skeletal mesh, Linked Anim Graph in Post Process Anim BP of the SK Mesh does NOT work. This issue can be fixed by the following code.// add #include "Anima ...

Crash happens when changing Animation Mode to any other mode while a Control Rig is selected.

UE - Anim - Rigging - Control Rig - May 17, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 An assertion is thrown when changing Animation Mode to any other mode while a Control Rig is selected. ...

ControlRig RigLogic not evaluating

UE - Anim - Rigging - Control Rig - Apr 11, 2022

The ControlRig does not seem to evaluate until you open the ControlRig asset, or if you hit compile. Another interesting thing is if you hit compile again stops working. This does not work for all ...

Ensure triggered at startup on CitySample XSX. build

UE - Anim - Rigging - Control Rig - Apr 7, 2022

100% repro: Ensure:Ensure condition failed: !bHasLoaderImportFlag || GUObjectArray.IsDisregardForGC(Obj) [File:D:\ue5\main\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cp ...

Unable to pass Enum from AnimBP to ControlRig successfully

UE - Anim - Rigging - Control Rig - Apr 7, 2022

ControlRig doesn't work as expected because I can't pass an Enum from AnimBP to ControlRig. If it is a RigElementKey of Struct instead of ERigElementType, it works normally. This is the current wor ...

Assertion thrown while deleting a Curve from a Control Rig asset - DetailsViewWrapperObject.cpp: 231

UE - Anim - Rigging - Control Rig - Apr 1, 2022

Assertion thrown while deleting a Curve from a Control Rig asset.  ...

Sphere trace in control rig only works with actor with the collision object type of "World Static".

UE - Anim - Rigging - Control Rig - Jan 21, 2022

One of our customers reported on UDN that sphere trace in control rig only works with actor with the collision object type of "World Static". Is that by design or a bug? ...