Take recorder doesn't recording looping montage notify states correctly

UE - Anim - Runtime - Sep 26, 2022

Anim notifies in montages aren't recorded correctly. This seems to be because FAnimationRecorder::RecordNotifies doesnt handle it correctly. Reported by UDN. ...

Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant

UE - Anim - Runtime - Sep 7, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant. Either by right clickin ...

AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...

Crash in UE::Anim::Attributes::InterpolateAttributes when enabling URO on B_Hero_ShooterMannequin in LyraStarterGame

UE - Anim - Runtime - Sep 2, 2022

From a UDN user: [Crash] Update Rate optimization enabled on b_hero_shootermannequin in LyraStartergame crashes Hello,I haven't dug in to it yet, but with the Lyra Starter project if you enable ...

FBX animations generated under fractional framerates fail to import

UE - Anim - Runtime - Aug 24, 2022

We now have the following error that is generated in FFbxImporter::ValidateAnimStackif (!FMath::IsNearlyZero(SubFrame, KINDA_SMALL_NUMBER) && !FMath::IsNearlyEqual(SubFrame, 1.0f, KINDA_SMALL_NUMBER ...

FSkeletalMeshRenderData::Cache doesn't store and restore versions

UE - Anim - Runtime - Aug 18, 2022

A licensee was trying to extend the FSkelMeshSection, FSkelMeshRenderSection and USkeletalMesh serialisers with their licensee version number and found that the FSkeletalMeshRenderData::Cache functi ...

Crash when changing Animation Segment Playrate in Animation Composite

UE - Anim - Runtime - Aug 8, 2022

See [Link Removed] ...

AnimMontage notify callback destroying owning actor causes crash

UE - Anim - Runtime - Jul 28, 2022

Destroying the owning actor as a response to an anim montage's anim notify causes unsafe access of the current anim montage. See repro steps. ...

Calculating LLM of Audio tag in AnimationStreaming.

UE - Anim - Runtime - Jul 25, 2022

 In the following section, AnimationStreamingManager incorrectly adds in Audio's LLMTag.   void FAnimationStreamingManager::UpdateResourceStreaming(float DeltaTime, bool bProcessEverything /*= fals ...

Crash after changing either the Anim Start or End times of an Animation Composite

UE - Anim - Runtime - Jul 19, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Crash after changing either the Anim Start or End times of an Animation Composite when using Enter to confirm their value. ...