Hide Bone in constructor does not update world instances

UE - Anim - Runtime - Nov 4, 2019

Hiding bones during construction is not properly displayed by level instances placed at editor time. Note that setting 'Update animation in editor' on the mesh and re-running the constructor script ...

Blend Space Per Bone Blend does not apply blend weight correctly

UE - Anim - Runtime - Aug 30, 2019

The Blend Space's Per Bone Blend doesn't always apply its interpolation speed correctly to the appropriate bone or at all. ...

Animation poses can be "cached" by reroute nodes as an output in

UE - Anim - Runtime - Aug 16, 2019

by design, animation pose output pins can only connect to a single pose input pin. However, you can circumvent this behavior by dragging off the initial pose node output pin into an empty spot on th ...

FSkeletalMeshMerge::MergeSkeleton calls BuildSockets before RefSkeleton is assigned

UE - Anim - Runtime - Aug 9, 2019

Before assigning RefSkeleton, FSkeletalMeshMerge::MergeSkeleton calls BuildSockets->RebuildSocketMap->FSocketInfo->RefSkeleton.FindBoneIndex, which incorrectly sets the SocketBoneIndex. ...

If use Remove Unused Bones from Skeleton, PoseAsset of the skeleton will be broken

UE - Anim - Runtime - Jul 10, 2019

If user execute "Remove Unused Bones from Skeleton" on Skeleton where PoseAsset exists, the index held in FPoseData :: TrackToBufferIndex in PoseAsset will not be corrected, and it will refer to the ...

Anim notify issue with root motion replication

UE - Anim - Runtime - Jul 9, 2019

https://udn.unrealengine.com/questions/510965/view.html ...

OnEditorCameraMoved delegate not firing in the Animation Viewport

UE - Anim - Runtime - Jun 19, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 The OnEditorCameraMoved delegate does not fire in the Animation Viewport. The example project provided by the user is a ...

Using Interpolative Animation Data into 'Make Dynamic Additive' gives warning "Trying to play a non-additive animation into a pose that is expected to be additive in anim instance"

UE - Anim - Runtime - Jun 6, 2019

Feeding Interpolative non-additive Data into Make Dynamic Additive gives a Warning "Trying to play a non-additive animation  into a pose that is expected to be additive in anim instance" AnimBluepr ...

Scrubbing Animation Timeline in Montage does not trigger sound notifies.

UE - Anim - Runtime - May 9, 2019

Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound." ...