REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3095848 The "Stat SoundCues" command lists all sound actors in the level, even if it's not heard by the user. In 4.12, it only listed those that wer ...
A licensee has reported a crash when dragging a Sound Wave onto the Output node within the Sound Cue editor. Regression? This crash does not occur on the 4.11.2 binary release CL-2946394 ...
A crash occurs when playing a Sound Cue with Random node used in conjunction with a Branch node. In the original report the user specifically mentions the crash does not occur if you have not opene ...
Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, we need to return an empty buffer if the procedural sound wave doesn't ...
joseph.w - attempting to PIE in advanced vehicle blueprint templateCrash when selecting pie ...
A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...
VOIP does not work in networked projects. This was tested in QAGame and ShooterGame. We made sure to enable Voice in both the BaseEngine and DefaultEngine (in both projects). Ducking appears to w ...
When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered Note: This was entered as a bug to re-work the fix from the pull request found here: [Link Removed] ...
Sounds set to loop continue to run after destroyed ...
Editor crashes if a set of sound files provided by a user is played. This occurs in any project that the asset is migrated to. Frequency: 5/5 NOTE If the asset is exported outside of the editor ...