Android audio is still audible at 0 volume

UE - Audio - May 4, 2015

Android audio uses -30 dB as minimum volume but it should be lower. ...

Sound Cues report incorrect MaxDistance when using SoundNodeParamCrossFade

UE - Audio - Apr 23, 2015

Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resu ...

The Random Audio Node Function 'Randomize Without Replacement' does not Function Correctly

UE - Audio - Apr 6, 2015

When attempting to play random sounds using the 'Random' node within the audio editor, the 'Randomize Without Replacement' does not function as explained via the tooltip. The options says that if y ...

Sound Mix Modifiers do not properly affect Sound Class

UE - Audio - Mar 30, 2015

Sound mixers do not properly override variables within a sound class. This prevents users from being able to modify variables such as volume or pitch quickly and efficiently by using the push/pop st ...

Console Command 'ModifySoundClass' is Unrecognized

UE - Audio - Mar 23, 2015

When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...

Subtitles are duplicated when "Manual breaks" is check and "Single line" is unchecked

UE - Audio - Jan 28, 2015

When using subtitles for a sound wave the subtitles are duplicates once for every Subtitles element in the settings for the sound wave. An image is attached for reference. ...

Sound Class Radio Filter Volume Functionality

UE - Audio - Jan 12, 2015

When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...

Sound Cue Looping Node Tooltip Misleading

UE - Audio - Dec 11, 2014

Within the Sound Cue editor the 'Looping' sound node tooltip is a bit misleading. It says, "Defines how a sound loops; either indefinitely, or a set number of times." When clicking on this node in t ...

ListSoundDurations command doesn't display by default

UE - Audio - Oct 23, 2014

After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...