Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...
!!! Changes between version 4.12 and 4.13 for importing these !!! 4.12 There is a crash when importing any t3d (legacy) file through File > Import Into Level using the t3d file option. 4.13 The ...
A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...
Editor crashes if a bsp brush is turned into a static mesh, then that static mesh is exported from the editor and reimported. Frequency: 3/3 Crashreporter: [Link Removed] Regression? (Yes), issu ...
When importing a LOD Level for Skeletal Meshes, the user is greeted with a windows directory window and a message that states "Failed to import mesh for LOD level 1" As the user states, this is a s ...
When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...
Given a simple LOD Group setup in MayaLT 2016 and exported with Default settings from LT as a 2014/15 FBX File, the FBX Fails to import. Given the same setup in Maya 2016 and Export Settings, the F ...
When importing this users file of an OBJ asset there will be an assertion failed error. On the import message if you hit "ignore" until the mesh imports all will work in 4.10 or later. This was no ...
It looks like when reimporting a texture asset into the engine after loading a level, you will be confronted with the File Selection box and not the reimport successful notification. In fact if you ...
Morph Target Normals not importing as expected when Normals are locked User's morph targets are creating strange normals when the normals are locked in Maya upon export Cannot find suitable workar ...