When using the delete key to remove a key frame from an animation timeline the entire timeline is removed. ...
After clicking once inside of the window the lock mouse to viewport functionality is lost. The mouse can then leave the viewport. This happens in standalone as well as PIE ...
When dragging and dropping a widget onto an old slot, it resulted in a crash on exit. ...
When clicking the button to add a new class to a widget component via the [+] button the engine will crash ...
There is a slight delay when clicking between two different UMG buttons on Mac. Tested on OSX 10.10.1. There also appears to be a flicker on the Menu Bar. ...
When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...
When setting the Spin box delta to 1 and the slider exponent to 1 the value of the spine box should go up by 1s. However, the actual value is still retains decimal points and is rounded to show whol ...
When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...
When a combo box is placed at the bottom of the screen and the project is not in fullscreen mode the contents of the box will be clipped by the bottom of the window. ...
When setting up any sort of image to following the mouse there is a noticeable lag between the position of the mouse and the position of the image that is being set to the mouse position. ...