Set mouse current cursor does not set until the user clicks in the window when using PIE

UE - Editor - UI Systems - Slate - Apr 20, 2017

Set mouse current cursor does not set until the user clicks in the window when using PIE. The user must click into the window before the mouse cursor will change. Note: This does not happen in sta ...

[CrashReport] UE4Editor_Engine!FSceneView::FSceneView() [sceneview.cpp:627]

UE - Editor - UI Systems - Slate - Apr 11, 2017

Opening UE4.14 using thecommand line "-forceenablecrashtracker," results in a red circle on the top right of the editor that when clicked provides a link to a 20 second video recorded from when you ...

Tooltips spawn below content widget of a menu anchor within a menu anchor

UE - Editor - UI Systems - Slate - Apr 10, 2017

Tool tips will appear under the content of two nested menu anchors. This occurs because of the 'Should Defer Painting After Window Content' option, enabled by default. The second defer will cause co ...

Slate viewer closes when trying to click the ComboButton drop down

UE - Editor - UI Systems - Slate - Apr 5, 2017

Slate viewer closes when trying to click the drop down labeled "ComboButton" if the drop down just above it is flickering due to position issues. ...

Potential crash when an active timer removes itself from the ActiveTimers array

UE - Editor - UI Systems - Slate - Mar 29, 2017

A licensee experienced a one-off crash that appears to be related to an active timer removing itself from the ActiveTimers array, leading to an out-of-bounds crash when we try to unregister it again ...

Touches on windows generate 2 mouse events.

UE - Editor - UI Systems - Slate - Mar 22, 2017

The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...

Outline colors do not update properly when changing them on the fly

UE - Editor - UI Systems - Slate - Feb 17, 2017

Safe Zone and Safe Zone widgets ONLY work in fullscreen

UE - Editor - UI Systems - Slate - Feb 17, 2017

FDisplayMetrics are calculated using the primary display resolution. This makes testing of safezone worst cases in anything but full screen impossible. ...

Slate memory stomp on engine shutdown caused by invalidation panel

UE - Editor - UI Systems - Slate - Feb 8, 2017

A licensee reported a crash happening when the engine shuts down. We determined it only occurred when invalidation panels are used, likely caused by a call to ClearChildren on a canvas panel in an i ...

Numpad +/- will zoom in blueprints when typing in a node on Linux

UE - Editor - UI Systems - Slate - Jan 26, 2017

When entering text into a node such as Print String, pressing +/- on the numpad will zoom the blueprint in and out. This does not occur on Windows or Mac. ...