Hovered state does not fire when "Use Mouse for Touch" is set to true. As a note this also happens in a packaged game if the setting was set to true. ...
There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...
When using UMG and enabling advanced options then deselecting and reselecting the asset can cause issues with the scrollbar length and cause some options to be initially cut off. The scrollbar then ...
Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...
Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...
Set mouse current cursor does not set until the user clicks in the window when using PIE. The user must click into the window before the mouse cursor will change. Note: This does not happen in sta ...
Opening UE4.14 using thecommand line "-forceenablecrashtracker," results in a red circle on the top right of the editor that when clicked provides a link to a 20 second video recorded from when you ...
Tool tips will appear under the content of two nested menu anchors. This occurs because of the 'Should Defer Painting After Window Content' option, enabled by default. The second defer will cause co ...
Slate viewer closes when trying to click the drop down labeled "ComboButton" if the drop down just above it is flickering due to position issues. ...
A licensee experienced a one-off crash that appears to be related to an active timer removing itself from the ActiveTimers array, leading to an out-of-bounds crash when we try to unregister it again ...