Cooking and packaging DLC in the Project Launcher fails due to possibly erroneous references to Engine content contained in the DLC. REGRESSION: No. The same behavior was observed in 4.17.2. ...
When generating a patch, (patch pak file) the .uexp file of the Editor Start Map and the Game Default Map are both packaged into the patch, even if another map is specified. Example: Editor Start ...
We added the EXCLUDE_NONPAK_UE_EXTENSIONS define during EDL development, mainly for optimization purposes (keep all file IO out of pak file for better IO caching) and also security (don't allow over ...
There appear to be longer load times between 4.16 and 4.17/4.18 when opening a packaged project. Possible regression from 4.16 ...
When running the console command "scalability auto" on a packaged project, the benchmark for the CPU is returning "inf". Example logs [2017.11.09-14.35.50:583][ 92]LogConsoleResponse: Display: Cu ...
In the 4.17 release notes, there is a note that mentions that plugins added to a directory in the AdditionalPluginDirectories list in the .uproject file would automatically get included in the gener ...
Attempting to build the BuildPatchTool program fails due to a missing .h that was likely relocated. This may be related to, and is at least similar to, another issue where ShaderCacheTool is also un ...
Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...
I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...
Code projects in 4.18 cannot be opened in DebugGame from the commandline. REGRESSION: Yes. This worked successfully in 4.17.2. The attached log is from 4.19. The log for 4.18 was similar. ...