The rules for delta serialization in UE4 are complicated, and the editor tries to hide them from you, which works 90% of the time but can lead to confusion and data loss in other situations. In the ...
Hints: It has no problem in 4.24, only happening in 4.25 It has no problem as long as the Variable name is contained with Alphabat(English characters) fully; or start with Alphabat(A_变量 is fine) ...
The Export map will properly be updated but the creation of the import will fail with SourceIndex == INDEX_NONE From MarcA: I'm guessing the import source index is always none for native classe ...
Modifying a UserDefinedStruct can lead to data corruption in Blueprint array properties. ...
This bug comes from https://udn.unrealengine.com/questions/585499/view.html which describes a problem where a licensee is trying to use the AssetManager to scan a primary asset type that is generate ...
Generated from CrashReporter ErrorMessage: 64 (82%) Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff 7 (8%) Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading add ...
Incorrect conversions values received and using FUnitConversion::Conversion ...
See https://github.com/EpicGames/UnrealEngine/pull/6986 (shelved in CL 13594767) If a subversion commit message had a quote in it, the xml parser was breaking. Now only do quote handling inside qu ...
Error: C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h(778): error C2440: '-': cannot convert from 'const TSparseArrayElementOrFreeListLink<TAlignedBy ...