Hot reloading newly created C++ project compiles modules

UE - Foundation - Core - Apr 25, 2017

This is a regression from 4.15.2 and occurs on both Windows and Mac. Affects both Binary and Github builds. ...

Project breaks if Online Subsystem plugin is disabled

UE - Foundation - Core - Apr 25, 2017

Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...

[CrashReport] Assertion failure in NameTypes.h after CookOnTheFly

UE - Foundation - Core - Apr 25, 2017

This is a top crash occurring for users in the 4.14 and 4.15 releases. Unfortunately no user-descriptions of the issue have been provided, so information is limited. Despite a different callstack, ...

HotReload fails with Linker errors when using Visual Studio 2017

UE - Foundation - Core - Apr 24, 2017

I had a tester with VS 2015 run through the steps I failed with, and they were unable to repro. JamesF was able to repro the issue on VS 2017. JamesF pointed out that this does not occur is you cho ...

Project upgrade to 4.15 does not complete if the Runtime Mesh Component is installed in version 4.14 and not in 4.15

UE - Foundation - Core - Apr 17, 2017

If the Runtime Mesh Component is installed in the 4.14 Binary Engine, upgrading a copy of a code project from 4.14 to 4.15, even if it does not use that plugin, will result in the upgrade process ha ...

Setting Default Server map resets Default Game Mode to GameModeBase

UE - Foundation - Core - Apr 13, 2017

REGRESSION: Yes, doesn't occur in 4.15 When the user modifies the server default map it resets the game mode in DefaultEngine.ini This occurs on both Mac and Windows. ...

Engine level Plugins prevent content projects from cross-compile packaging on binary engine

UE - Foundation - Core - Apr 11, 2017

Content only (blueprint) projects are able to compile for Linux from Windows using a binary engine from the Lanucher. When a plugin is added to an engine for use across multiple projects, including ...

[CrashReport] Crash on Mac when running specific cook commandlet

UE - Foundation - Core - Apr 10, 2017

This is a Mac commandlet crash that is experienced by a few external users. ...

Missing DirectX redist on clean machine

UE - Foundation - Core - Apr 10, 2017

Running a packaged UE4 game with app-local dependencies on a clean Windows machine will fail due to missing XInput DLLs. These components are not distributed with Windows by default any more. We sho ...

Package fails after adding DesktopPlatform to public module dependency list

UE - Foundation - Core - Apr 6, 2017

Adding DesktopPlatform to the PublicDependencyModuleNames.AddRange() section of the Project.Build.cs file causes the project to fail packaging with the following error (full package logs in callstac ...