If you set the editor language to a non-ASCII language like Japanese, Korean or Chinese, any localized strings that have non-ASCII characters will appear as "?" in the output of UnrealFrontend. [Im ...
If an actor has 'Simulate physics' enabled and the Collision Enabled field is set to anything other than Collision Enabled (i.e. OverlapAll sets this to No Physics Collision) then mass is reset to 1 ...
If two strings or names are compared in blueprint using the Equals (==) node, it is not case sensitive in English. It is case sensitive in Cyrillic however, even though it should be the same functio ...
When calling GetAllocatedSize() on a TBitArray it will round down the result of MaxBits / NumBitsPerDWORD. This means that not enough bytes are allocated when the MaxBits is not divisible by NumBi ...
If FObjectFinder is used in a function other than the constructor, which should not be done, it causes a crash. ...
If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment" /** @brief Values ...
Creating a C++ project and then attempting launch on for Windows 64 causes a fatal error crash in 4.8 preview 2 binary from launcher. Project recovers from fatal error and can then package and run . ...
With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...
A User in unable to save there project because of they get warnings for all of the objects in their scene saying they are externally referenced. This happens after cloning a project and then convert ...
When spawning an instance of a blueprint using an archetype that is not a class default object, child components will be attached to the template component instead of the instance. ...