The "Random Integer in Range from Stream" returns the same value if the seed is power of 2 of anything above 22.

UE - Foundation - Core - Aug 7, 2019

When using the "Random Integer in Range from Stream" where the seed is a power of 2 after a certain point (2^22) the random integer that is returned is the always the same. If the seed is 2^23 + 1 i ...

The packaged build of a project that has a strong pointer initialized to nullptr immediately closes on launch

UE - Foundation - Core - Aug 2, 2019

When a strong pointer is set to null the packaged build of the game will immediately close. No crash logs were were made and no Saved folder was made (<Project Name>/Saved/Logs). An example project ...

4.23 Preview crashes with command line arguement -AutomatedMapBuildUseSCC = False

UE - Foundation - Core - Aug 1, 2019

Using an automated script in command line arguments to build project map causes a crash. Note: that it will not crash when 'UseSCC=false' is omitted, but it will not build the map either. Screen gr ...

Packaged Game Ensure Crash when GameInstance working with Async loading thread

UE - Foundation - Core - Jul 23, 2019

In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...

Placeable UCLASS specifier doesn't override parent classes NotPlaceable UCLASS specifier

UE - Foundation - Core - Jul 12, 2019

When the child of an actor with the UCLASS specifier NotPlaceable has the UCLASS specifier Placeable it still isn't placeable. This behavior doesn't occur in 4.20.3. Found in 4.22 CL#7053642 Reprod ...

Incorrect data type in FDumpFPSChartToEndpoint::DumpChart()

UE - Foundation - Core - Jul 11, 2019

The TotalTime variable in the FDumpFPSChartToEndpoint::DumpChart() function has recently been changed to int32 when it should be double. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 ...

Folders beginning with two periods are incorrectly collapsed by FPaths::CollapseRelativeDirectories

UE - Foundation - Core - Jul 3, 2019

The Function FPaths::CollapseRelativeDirectories assumes that any instance of the characters "/.." are a relative path to the parent directory, and removes them along with the preceding directory. H ...

Crash when trying to open a widget after upgrading project

UE - Foundation - Core - Jul 1, 2019

A user is experiencing a crash after upgrading their project from 4.21 to 4.22. This crash did not occur in the 4.21 version of the engine. [Link Removed] ...

When using Subversion (SVN) and Lock's comment is Japanese outside SourceControl, parsing of xml fails and Status may become NotControlled.

UE - Foundation - Core - Jun 28, 2019

If user lock assets with Japanese comments outside source control, XML acquired in svn status may contain Japanese strings, and XML parsing may fail and become NotControlled. This issue does not oc ...