UBT continues to run until completion when a build is canceled in Visual Studio

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 12, 2016

When building a project in Visual Studio, canceling the build causes UBT to continue running until it completes rather than stopping UBT when the build stops. This behavior has not been reproduced ...

Passing -Zm98 command argument with UnrealVS prevents project from loading

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 18, 2016

When the argument -Zm98 is passed as a build argument in Visual Studio, the project will hang on open at 72% and must be closed via the task manager. The project continues to hang at the same spot ...

Fix support for compiling editor in monolithic

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 1, 2016

Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...

VS2015 Update 3 prevents the editor from compiling code

UE - Foundation - Cpp Tools - UnrealBuildTool - Jun 28, 2016

Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects ...

Visual Studio outputs ? symbols in place of Cyrillic for some messages related to UBT when compiling engine source

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 25, 2016

An answerhub user reported a problem with compiling source on a Russian version of windows where messages related to UBT will output ? symbols in the place of Cyrillic characters in Visual Studio's ...

Doing a Rebuild in Visual Studio fails to compile

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 19, 2016

Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...

Changing the value of BaseUrl in DependencyManifest.cs from http:// to https:// allows dependencies to be downloaded through some firewalls

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 18, 2016

If a user attempts to run Setup.bat to download the various dependency files while a SonicWALL firewall is in place, the download will fail to complete. Disabling the firewall allows the download to ...

PCLaunch.rc.res is not not re-created during the build with -useprecompiled

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 15, 2016

A linker error is thrown when trying to build a project with -precompile / -useprecompile flags. Linker Error thrown: LINK : fatal error LNK1181: cannot open input file 'D:\UE4\Engine\Intermediate ...

UnrealBuildTool fails to build generate project files or build if the project is stored on a non-HFS partition

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 29, 2016

When a user attempts to compile a project that is stored on a non-HFS partition on OSX, UBT fails to build due to files that are being generated that start with ".". The user's proposed fix is to ha ...

New Third Party Plugin does not compile on Mac and Linux and prevents project from opening

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 29, 2016

When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project. On Windows this rebuild happens successfully a ...