Trigger class bp doesn't recognized custom Object Collision settings for overlap

UE - Gameplay - Sep 11, 2015

Trigger class bp doesn't recognized custom Object Collision settings for overlap User Description: When I place a trigger box in the world it blocks the player. I have it setup up so that the pla ...

Attaching a camera actor component that is the child of a spring arm component to a new skeletal mesh's socket will cause a crash on the server

UE - Gameplay - Sep 11, 2015

A User is Spawning an actor, taking the skeletal mesh from it and is attaching a camera from another actor to a socket that is owned by the spawned mesh. This only happens if the camera that is move ...

A pawn with collision set to overlap does not spawn inside a blocking volume with collision set to block.

UE - Gameplay - Sep 10, 2015

When attempting to spawn a pawn (with collision set to overlap) inside a blocking volume (with collision set to block), the pawn will actually spawn at the closest available point outside of the blo ...

Moving the game mode and deleting the third person character in the level results in the player no longer auto possessing a third person character

UE - Gameplay - Sep 10, 2015

If the player removes the third person character from the third person template's scene and then moves the GameMode blueprint, then the player will no longer auto spawn with the default third person ...

Editor crash when spawning/cloning a static mesh actor

UE - Gameplay - Sep 10, 2015

Setting a FActorSpawnParameters' variable's Template to "this" and then spawning an instance of the static mesh actor using the parameter causes the editor to crash. ...

Mesh blueprint has incorrect Scaling in viewport when added as a child blueprint component

UE - Gameplay - Sep 9, 2015

If the user converts two static meshes in the level to blueprints, makes them movable, and then adds one to the other as a child blueprint component then the child component will scale incorrectly i ...

Cursor Overlap events don't work on characters

UE - Gameplay - Sep 4, 2015

Setting up mouse over events for a character do not trigger. ...

AddDynamic() causing crash upon opening project

UE - Gameplay - Sep 4, 2015

Using the AddDynamic macro causes a crash upon opening the project. ...

Get All Actors of Class is failing to report at Event Begin Play in a streamed level

UE - Gameplay - Sep 3, 2015

Get All Actors of Class is failing to report at Event Begin Play in a streamed level. Test project attached. This is a regression: did NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2678 ...

Disabling collision of an actor after an overlap event will cause the event to fire twice

UE - Gameplay - Sep 3, 2015

Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...