Timeline functions do not work inside of Blueprint functions

UE - Gameplay - Blueprint - Dec 20, 2014

I could not repro their issue in main. They supposedly recently upgraded to 4.5. I was wondering if you could divide an conquer, and figure out when we fixed this. **EDIT** Was able to repro in mai ...

A newly added BlueprintImplementableEvent no longer appears in the context search menu of an Event Graph if a Hot Recompile was performed after the event was added in code.

UE - Gameplay - Blueprint - Dec 19, 2014

Performing a Hot Recompile in the Editor after adding a BlueprintImplementableEvent to code class does not have the new event added to the right-click context search window in the Event Graph of a B ...

Spawn Actor from Class does not compile correctly when calling a child blueprint from a parent blueprint

UE - Gameplay - Blueprint - Dec 19, 2014

Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...

The first time OnConstruction is called after duplication the Actor still has default class values

UE - Gameplay - Blueprint - Dec 18, 2014

A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...

Adding a Local Variable to a blueprint Construction Script will cause a crash

UE - Gameplay - Blueprint - Dec 18, 2014

Adding a Local Variable to a blueprint Construction Script will cause a crash ...

Internal Compile error received from rearranging Format Text nodes

UE - Gameplay - Blueprint - Dec 18, 2014

Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...

Infinite loop error message does not help and spawns too many messages

UE - Gameplay - Blueprint - Dec 17, 2014

The infinite loop reporter is reporting every infinite loop by popping up a window for each problem loop. So if you have an actor with 3 loops that trigger the infinite loop error and then you have ...

Setting the root component in a code class constructor does not actually set that component as the root component of a Blueprint created from that class.

UE - Gameplay - Blueprint - Dec 16, 2014

The root component of a Blueprint is determined by the order in which the components are defined in the constructor of a class (the component defined first becomes the root component). Trying to set ...

4.6 Delegate error in Blueprints

UE - Gameplay - Blueprint - Dec 12, 2014

When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...

Lens Flares Tints appears in the Get Settings node for PostProcessVolume but does not appear in the Set Settings node

UE - Gameplay - Blueprint - Dec 11, 2014

The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node. ...