Editor reads Alt Gr key input as Ctrl + Alt

UE - Gameplay - Input - Aug 18, 2017

When changing editor shortcuts / input settings, pressing the AltGr key will cause the editor to read the key combination of Ctrl+Alt rather than a single key press. This is likely due to Ctrl+Alt ...

Input breaks after spawning character from template

UE - Gameplay - Input - Jun 14, 2017

When a character is spawned from a template of an existing character instance, the existing instance loses the ability to read any input. This was discovered when testing the crash fix for [Link Re ...

Touch input registers as a Keyboard input

UE - Gameplay - Input - May 11, 2017

Touch events registers as Keyboard Keys rather than a separate key type. ...

Dynamic Force Feedback plays forever if initiating actor is destroyed

UE - Gameplay - Input - Apr 26, 2017

If an Actor that initiated a dynamic force feedback is destroyed, the rumble will never stop. ...

Flight stick input is not read consistantly

UE - Gameplay - Input - Apr 3, 2017

When using a flight stick as a raw input device, GenericUSBController Button # blueprint events will sometimes not be registered when clicked. In local testing, this occurred roughly once for every ...

No input received from Raw Input device when packaged for 32bit

UE - Gameplay - Input - Feb 24, 2017

If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...

Raw Input device not registered after startup

UE - Gameplay - Input - Feb 22, 2017

If a raw input device is connected to the computer after starting the editor/packaged game, the device is not registered and input is not received unless the editor/game is closed and then restarted ...

Unable to define custom raw input defice configurations

UE - Gameplay - Input - Feb 21, 2017

The FRawInputDeviceConfiguration struct is not exposed so attempting to define custom raw input device configs fails with unresolved external errors when using: FRawInputDeviceConfiguration newConfi ...

Raw Input debug info doesn't display axis properties until input is made

UE - Gameplay - Input - Jan 16, 2017

After running "showdebug rawinput", axis properties will not be visible in the debug information on screen, until the user makes input on the non-XInput device. ...

Running ShowDebug console command during countdown in VehicleGame disables input

UE - Gameplay - Input - Jan 16, 2017

REGRESSION No, occurs in 4.14.3 In VehicleGame, if the user runs a "showdebug" command (such as "showdebug animation" or *showdebug rawinput") while the starting countdown is going on, all input wi ...