The following odd behavior did not happen until UE 5.2, but happens in the latest UE 5.3. When the "Grid" show flag is disabled in the Level Editor Viewport, all billboard sprites and volume outlin ...
A user encountered an issue with Landscapes not rendering once baked with GPU Lightmass. The user was using Ray Tracing. If using normal CPU Lightmass baking, landscape remains the same. ...
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Forum user noted that emissive lighting being built with GPU Lightmass is in fact being built, just not around the mesh, but in a larger radius and with reduced strength compared to 5.1.1. They foun ...
The background around a mesh moving via WPO is distorted. Mesh is correctly outputting velocities. ...
How to Reproduce:Launch UE 5.3 RelTest BSet language in zhCN (or other languages)input 'stat tsr' in command line4.Observe the stat in Viewport Issues: Unloc'd strings Link to the affected string ...
When it updates the red channel, the Simple Construction Script (SCS) gets re-run (via AActor::RerunConstructionScripts) on the Blueprint Actor instance generating new instances of all its component ...
When streaming in a level with a virtual texture light map using LoadStreamedLevel, with bShouldBlockOnLoad=false. we will see black in the lightmap. This is caused by ResourceCluster->GetAllocatedV ...