Landscape layers ending with _0, _1, etc. don't work

UE - LD & Modeling - Terrain - Landscape - Oct 19, 2023

Result : only the layer not ending with _0 or _1 will actually render (i.e. Layer0 in the previous example) Expected result : all 3 layers can be painted, no matter their name ...

Landscape nanite height mismatch

UE - LD & Modeling - Terrain - Landscape - Oct 17, 2023

From licensee: The height of Nanite rendered landscape does not match the height of non-nanite landscape. The error gets worse if you increase the Z Scale of the landscape actor. Our project rec ...

Nanite landscape mesh has a significant difference with normal landscape when using large Z scale value

UE - LD & Modeling - Terrain - Landscape - Oct 17, 2023

Result : there are significant differences between the generated Nanite mesh and the original landscape mesh (see [Link Removed]) Note : the bug was originally reported on this UDN : [Link Remove ...

Landscape Resize Tool Stall

UE - LD & Modeling - Terrain - Landscape - Oct 3, 2023

From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...

Building Nanite on a Landscape with Visibility Mask multiple times gives an Assert

UE - LD & Modeling - Terrain - Landscape - Aug 28, 2023

Repro Rate 15/25 Regression set to Yes as this was not found on //UE5/Release-5.2 CL 26001984 Binary Building Nanite with a Landscape that has a material including Landscape Visibility Mask still ...

Assert when creating new landscape

UE - LD & Modeling - Terrain - Landscape - Jun 16, 2023

Generated from CrashReporter ...

Crash when double-clicking landscape editor splines point tangent

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2023

When double click splines point tangent, the editor will crash.  This issue related to [Link Removed], it didn't care about double-click case. Workaround: void FEditorViewportClient::ProcessDoubl ...

Stop using power of 2 RTs for landscape edit layers

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2023

Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...

Landscape normals along the edge are incorrect (when using edit layers)

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2023

[Image Removed] ...

Collison and Simple Collision Mip Level Crash

UE - LD & Modeling - Terrain - Landscape - Mar 21, 2023