Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur. Assertion faile ...
The input argument of DrawIndirect for Niagara meshes, which is made by ComputeShader, may be invalid. This problem does not appear with -onethread command line option. ...
Set Niagara Variable (Object) does not work for texture objects. ...
FNiagaraParameterStore::UnbindAll() may be called from both GameThread and RenderingThread. Each may modify the same Binding array, it causes infrequent crashes. In my environment, I was able to r ...
The names of dynamic parameters in material layers do not seem to update from material instances. ...
This issue was reported by the licensee, but it's possible that the number of vertices in the particles is higher than it really is. ...
After editing the parent emitters of a Niagara system with mesh renderer particles the engine will crash the next time the editor and system are opened. This was tested with both engine content cub ...