Something is rendering incorrectly about hierarchical instanced static meshes on vulkan mobile. If the project uses GPUScene, instead of using HISM for manual instancing, and relying on GPUScene for ...
Regression: Tested in UE5/Release-5.0 at CL 20979098 and the issue occurs. Issue would load in to the project without asking for permission and cause an ensure to occur, in 5.0.3 the issue would ca ...
Suggest creating an r.InitialFramePace cvar that is applied immediately at startup. ...
NOTESThis issue is not encountered when a controller is connected to the device.Please note that the "Touch And Motion" settings were all set to default throughout all occurrences of this defect.Ple ...
Thread here: https://github.com/dotnet/standard/issues/1279 ...
Since JCenter is already obsolete, we will get an error when we try to use JCenter( e.g. project using Facebook SDK for Android). This issue can be solved by adding mavenCentral() to the repositor ...
Changing the view mode to Shader Complexity while in Android ES 3.1 preview render will show a black and grey checkerboard in the viewport. This does not happen in UE 4.27 ...