Specular highlight flickers when moving on Android

UE - Platform - Mobile - Dec 6, 2022

Regression: Tested in UE5/Release-5.0, this issue also occurs so regression is no. ...

Crash on mobile OpenGL with a retainer box

UE - Platform - Mobile - Nov 23, 2022

Hierarchical Instanced Static Mesh does not render correctly on Vulkan mobile

UE - Platform - Mobile - Nov 17, 2022

Something is rendering incorrectly about hierarchical instanced static meshes on vulkan mobile. If the project uses GPUScene, instead of using HISM for manual instancing, and relying on GPUScene for ...

Requesting Android Permissions causes an Ensure on Android Devices

UE - Platform - Mobile - Nov 14, 2022

Regression: Tested in UE5/Release-5.0 at CL 20979098 and the issue occurs. Issue would load in to the project without asking for permission and cause an ensure to occur, in 5.0.3 the issue would ca ...

r.SetFramePace cannot be set in device profile

UE - Platform - Mobile - Oct 7, 2022

Suggest creating an r.InitialFramePace cvar that is applied immediately at startup. ...

Niagara Mesh Renderer causes GPU hang on IOS 13.4.1

UE - Platform - Mobile - Sep 20, 2022

Touch Movement controls are dysfunctional on Android throughout gameplay.

UE - Platform - Mobile - Aug 17, 2022

NOTESThis issue is not encountered when a controller is connected to the device.Please note that the "Touch And Motion" settings were all set to default throughout all occurrences of this defect.Ple ...

"Windows Principal functionality is not supported on this platform" when packaging for iOS on Mac

UE - Platform - Mobile - Jun 7, 2022

Thread here: https://github.com/dotnet/standard/issues/1279 ...

Migrate away from deprecated JCenter

UE - Platform - Mobile - May 12, 2022

Since JCenter is already obsolete, we will get an error when we try to use JCenter( e.g.  project using Facebook SDK for Android). This issue can be solved by adding mavenCentral() to the repositor ...