Material of Skeletal Mesh does not render correctly when using multi-UV with ES3.1 and using Render Static

UE - Platform - Mobile - Jul 15, 2021

ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...

Mobile Previewer: Safe Zone Invalid Until Window Resize

UE - Platform - Mobile - Jul 12, 2021

When the Mobile Previewer loads, the Safe Zone widget is not working properly at startup, and requires a window resize to update to the correct Safe Zone. ...

Movable point light disappeared by MinScreenRadiusForLights and appeared back looks deemed.

UE - Platform - Mobile - Jun 25, 2021

The movable point light is abnormally lit when it disappeared by the setting of r.MinScreenRadiusForLights rather than "Max draw distance" and appears back. After you disable and enable the "Affect ...

Android: FTraceAuxiliaryImpl::WriteToFile Fails to Create Absolute Path

UE - Platform - Mobile - Jun 23, 2021

A licensee has reported that the functions FTraceAuxiliaryImpl::WriteToFile, and find IFileManager::ConvertToAbsolutePathForExternalAppForWrite do not seem to be working properly for Android, as the ...

Update to AndroidX

UE - Platform - Mobile - Jun 11, 2021

Upgrade to use AndroidX ...

game terminated on android device when connect or disconnect usb dongle

UE - Platform - Mobile - Jun 1, 2021

The game crashed when the USB Dongle is connected or disconnected. Games that made by other engines are work fine. Refer to the attached video for the reproduce. ...

[Feature Request] Support force feedback on iOS and tvOS Gamepads

UE - Platform - Mobile - May 18, 2021

Unreal Engine should support haptics on gamepads on iOS and tvOS [Link Removed] [Link Removed]  ...

SkyLight IBL looks blurry on Android

UE - Platform - Mobile - May 12, 2021