ARCore: Handheld AR Template doesn't handle background/resume correctly

UE - Platform - XR - Jul 23, 2021

When the new template gets backgrounded and resumed, the app might not be fully functional at resume time. Sometimes the plane detection doesn't work. Sometimes the camera goes down. It's not very ...

Reset Orientation and Position node doesn't work with OpenXR enabled

UE - Platform - XR - Jul 20, 2021

When using the ResetVR input action to reset the orientation and position of the camera, the input doesn't respond when using the OpenXR plugin. When disabling the plugin and enabling SteamVR or Ocu ...

Oculus Quest Link with OpenXR fires action events multiple times when multiple action events are bound to the same key

UE - Platform - XR - Jul 14, 2021

From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...

OpenXR Remoting fails to attach actions to remoting session in 4.27

UE - Platform - XR - Jul 13, 2021

Regression from 4.26 where actions fail to bind when remoting in 4.27 Repro: using the Microsoft OpenXR Extensions plugin here:https://github.com/microsoft/Microsoft-OpenXR-Unreal/tree/main/MsftOpe ...

Projects crash after enabling the Panoramic Capture plugin and restarting the editor

UE - Platform - XR - Jun 9, 2021

The editor crashes when attempting to open a project that has the Panoramic Capture plugin. Tested in //UE4/Release-4.26 @ CL 15973114 and the editor does not crash when the plugin is enabled, so ...

Crash when user enters PIE with an Oculus device connected

UE - Platform - XR - May 26, 2021

The third person template project is crashing when someone enters PIE with an Oculus VR headset connected. This is a regression, as it does not occur in 4.26.2 CL 16018004. ...

Handheld AR: Session fails to Start after minimizing/backgrounding the application

UE - Platform - XR - May 18, 2021

When the user minimizes or backgrounds an AR application, and re-opens it, new AR sessions will fail to start ...

Packaged ThirdPerson template with "start in vr" enabled packaged and launched with "-nohmd" crashes

UE - Platform - XR - Mar 31, 2021

The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...