No user comments on crash group ...
Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...
The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...
Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...
See the UDN link. This is currently possible with some material work, but should be made more robust to automatically look up the passtrough texture resolution and to deal with apps deployed in por ...
Haptic effect for Oculus touch does not last longer than around 2 seconds even when set to a longer time. ...
It also happens in VR preview in the editor. ...
User reports that if more than 5 trackers are connected, UE4 crashes Suggested fix: Root cause of bug is related to the fact that UE has no setup to receive input events from Vive Trackers. (we ha ...
Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...
Touch controllers for oculus appear misaligned when using the Oculus via Steam VR. The controllers in game do not line up with the position provided by steam VR. ...