Stereo layer graphical error after scaling the stereo layer

UE - Platform - XR - Dec 20, 2017

Stereo layer appears offset and scaled incorrectly when scaling a stereo layer.  ...

Black screen displayed on iPad when project using ARKit enables the Metal Forward-Desktop Renderer option

UE - Platform - XR - Dec 20, 2017

When the Metal Desktop-Forward Renderer option is enabled for a project using the ARKit, the camera input does not appear to be displayed as the background for the app. The background remains black, ...

Successive Play in VR sessions are causing Editor hangs on Oculus when "Run Dedicated Server" is enabled

UE - Platform - XR - Dec 13, 2017

when playing in VR Preview with Run Dedicated Server enabled, successive PiVR sessions are causing extreme editor hangs, up to ~30 seconds This appears to be exclusive to VR ...

ARKit portrait image aspect ratio incorrect on iPhone 6s,7, probably all phones.

UE - Platform - XR - Nov 29, 2017

As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...

App crashes when adding more than 4 splash screens with Gear VR

UE - Platform - XR - Nov 28, 2017

App appears to crash when adding more than 4 splash screens when using Gear VR. ...

[CrashReport] FSteamVRHMD::Startup()

UE - Platform - XR - Nov 16, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. It appears to occur before a project loads. ...

World-locked stereo layers for SteamVR are not positioned correctly

UE - Platform - XR - Nov 14, 2017

World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR. In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the pos ...

[CrashReport] UE4Editor_HeadMountedDisplay!FDefaultSpectatorScreenController::Helpers::GetEyeCroppedToFitRect() [defaultspectatorscreencontroller.cpp:363]

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...

[CrashReport] OculusHMD::FD3D11CustomPresent::CreateTexture_RenderThread()

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1760 template<typename BaseResourceT ...

OculusBoundaryComponent crashes when no HMD connected

UE - Platform - XR - Nov 7, 2017

Editor crashes when Oculus boundary component is added without a HMD connected. This was discovered while researching a separate bug report. A user stated that on a project that had been upgraded f ...