UE4 Crashes if multiple Vive Trackers or Lighthouses are used

UE - Platform - XR - Jan 24, 2018

User reports that if more than 5 trackers are connected, UE4 crashes Suggested fix: Root cause of bug is related to the fact that UE has no setup to receive input events from Vive Trackers. (we ha ...

Debug Console output remains on screen after closing VR Preview if "Debug in stereo layer' is enabled

UE - Platform - XR - Jan 23, 2018

Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...

Motion controllers appear misaligned when using the oculus touch controllers through steam VR

UE - Platform - XR - Jan 22, 2018

Touch controllers for oculus appear misaligned when using the Oculus via Steam VR. The controllers in game do not line up with the position provided by steam VR. ...

Crash when enabling Display Device Model setting for Motion controller component when no VR device is setup

UE - Platform - XR - Jan 19, 2018

Enabling Display Device Model in a motion controller with no VR device setup will cause the editor to crash ...

When Instanced Stereo is on, instanced static mesh components with multiple material channels will only render in one eye

UE - Platform - XR - Jan 15, 2018

When instanced stereo is enabled instanced static mesh components with multiple material channels will only render in the right eye ...

Oculus CheckIfPointWithinPlayArea function returns incorrect results

UE - Platform - XR - Jan 10, 2018

Oculus CheckIfPointWithinPlayArea function returns incorrect results, always reporting true whether or not the hand is inside the play area or not.  The distance and closest point also seem incorrec ...

Editor becomes unresponsive when Playing Editor with 3 or more players when an Oculus is hooked up

UE - Platform - XR - Jan 4, 2018

The editor appears to freeze when PIE is set to run with 3 or more players and an Oculus is hooked up to the machine. As a note this issue occurs the second time that PIE is used. ...

Crash exiting play in vr preview with -Vulkan and Oculus Rift

UE - Platform - XR - Dec 22, 2017

Editor crashes after exiting a play in vr session with -Vulkan enabled Exclusive to Oculus Rift ...

Stereo layer graphical error after scaling the stereo layer

UE - Platform - XR - Dec 20, 2017

Stereo layer appears offset and scaled incorrectly when scaling a stereo layer.  ...

Black screen displayed on iPad when project using ARKit enables the Metal Forward-Desktop Renderer option

UE - Platform - XR - Dec 20, 2017

When the Metal Desktop-Forward Renderer option is enabled for a project using the ARKit, the camera input does not appear to be displayed as the background for the app. The background remains black, ...