Stereo layer appears offset and scaled incorrectly when scaling a stereo layer. ...
When the Metal Desktop-Forward Renderer option is enabled for a project using the ARKit, the camera input does not appear to be displayed as the background for the app. The background remains black, ...
when playing in VR Preview with Run Dedicated Server enabled, successive PiVR sessions are causing extreme editor hangs, up to ~30 seconds This appears to be exclusive to VR ...
As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...
App appears to crash when adding more than 4 splash screens when using Gear VR. ...
This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. It appears to occur before a project loads. ...
World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR. In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the pos ...
This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1760 template<typename BaseResourceT ...
Editor crashes when Oculus boundary component is added without a HMD connected. This was discovered while researching a separate bug report. A user stated that on a project that had been upgraded f ...