REGRESSION Yes, did not occur in //UE4/Main at CL 3231640. When launching the editor without having the OVR SDK, user receives a "Failed to initialize LibOVR" error message with CAPI Error: -3001. ...
Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...
If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...
Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...
// enforce color target is <= depth and MSAA settings match if(RTTDesc.Width > DTTDesc.Width || RTTDesc.Height > DTTDesc.Height || RTTDesc.SampleDesc.Count != DTTDesc.SampleDesc.Count || ...
Set splash screen does not appear to work on the Vive. The splash screen is not shown and the player sees the waiting room ...
The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus ...
If you have a StereoLayerComponent drawing a quad, and you call Set Texture to change the texture for the stereo layer component to a different texture, the app will crash when using Gear VR. ...
Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...
If using any hmd mirroring mode besides 0 on Oculus, when the headset is removed, the mirroring window goes black in a packaged build, or in -game, for example: UE4Editor.exe VrTemplate4x15 MotionCo ...