ScreenSpace does not appear to work correctly when using Instance Stereo. The screen position used in the material appears to only be from one eye ...
Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...
Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...
Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...
4.13.1 has caused an issue where the volume can no longer be adjusted for a GoogleVR application. This is a regression of functionality in 4.13.0. Tested with build: Working: 4.13.0 Binary CL-310 ...
Leap motion hands cause Begin Overlap event on every tick in VR. Tested on Oculus, but might occur with Vive as well. ...
Crash attempting to use a HapticFeedbackEffect_SoundWave with no sound set on it (i.e. a newly created one.) Found on: 4.13.1 Binary CL-3120228 //UE4/Release-4.13 CL-3123398 Similar to [Link Remo ...
Packaged game crashes with empty callstack when exiting game through steam VR overlay. The application is exited but is fallowed up with a crash ...
Found by internal developer. The GPU Visualizer window is being clipped, making it unusable while in VR Preivew. This works find in Play in New Window. ...
Set Active node does not appear to work for motion controllers. The node appears to have no effect on motion controllers ...