The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...
When MobileHDR is disabled in a packaged AR project for iOS there is a big constrast with the brightness in the image and constant screen tearing. This is happening specifically with images captured ...
Additional Info From User: Result: Vsync will get turned off by FSteamVRHMD::Startup() setting a global console variable, regardless of your project configuration. Expected: Vsync is only deacti ...
VR InputAction returns wrong Key. Did not reproduce with Rift Confirmed in 4.26 MAIN @ CL 11451261 ...
Vertex Fogging setting causes skybox material on large skybox mesh to not be rendered. Confirmation for 4.25 blocked by [Link Removed] ...
Blueprint node 'Get Input Key Time Down' does not reflect new inputs created during VR input refactor. Workaround: Promote Key to variable Confirmed in 4.25 MAIN @ CL 11289608 ...
VR PIE output no longer resizes when window is scaled. Confirmed with Rift and Vive Confirmed in 4.25 MAIN @ CL 11196267 ...
Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...
MSAA is not applied to masked textures/materials. Testing blocked in MAIN 4.25 @ CL 11144351 by [Link Removed] ...
If Metal Desktop Renderer and Metal v2.1 are both active, the AR passthrough camera renders as black. Issue not observed if only 'Metal Desktop Renderer' or 'Metal 2.1' is selected Issue not obs ...