Planar reflections notably lower performance in packaged VR project. Linked is an example project and an example package. [Link Removed]. This was tested on a Vive Pro and Oculus Rift(not Rift S). ...
On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...
The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...
The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...
This crash does not occur on iPhone devices. Tested on an iPhone X device. When switching environment capture to manual for iPad, the crash did not occur. ...
The Axis input values for SteamVR motion controllers will increase exponentially by 2 from the moment the editor starts and every time the user enters VR Mode or does a Launch On (eg. Entering VR Mo ...
The Editor is failing to track or receive input from connected SteamVR motion controllers during a launch on. It appears that the editor isn't locating the action manifest. If the user enters VR Pr ...
When creating a basic VR Template project, setting the default map to Motion Controller map and exporting a Win64 build their is no SteamVRBindings config folder. I tested this with a Vive Pro and ...
Client crashes when connecting to server on Vive. Did not reproduce with Oculus Rift. ...
When a "Scene Capture Component 2D" is in a scene it causes a big performance dip in VR. It was ~45 fps from a ~90 fps with the "Scene Capture Component 2D". This doesn't occur if you are running th ...