Crash when opening a packaged code project for Win64 in shipping configuration

UE - Simulation - Physics - Aug 5, 2016

Code projects packaged for Win64 in shipping configuration are crashing on launch. This does Not happen for Blueprint projects This does Not happen when packaged in Development or DebugGame configu ...

PhysX generates extra "sleep" event when moving Kinematic actors away from Simulated actors with Teleport option.

UE - Simulation - Physics - Aug 4, 2016

Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...

"Warning Attempting to move a fully simulated skeletal mesh" warning spam when moving physics asset in level

UE - Simulation - Physics - Aug 3, 2016

The following warning is spammed when moving a physics-enabled skeletal mesh is moved in the level.PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh SkeletalMeshComponent0. Ple ...

User's project crashes when changing levels in a packaged game

UE - Simulation - Physics - Aug 2, 2016

User's project crashes when changing levels in a packaged game. ...

User cannot undo the deletion or creation of Physical Animation profiles

UE - Simulation - Physics - Aug 1, 2016

The user is unable to undo and redo the Profile deletion or Profile creation commands within the Physical Animation profiles menu. ...

When a Physical Animation Profile is copy and pasted none of the profile information is copied over

UE - Simulation - Physics - Aug 1, 2016

When a profile is copy and pasted none of the bodies are copied over. Also if both profiles share the same bodies and the same copy paste action is applied the settings aren't transferred over eithe ...

PhysX Crash In Attached Project During PIE

UE - Simulation - Physics - Jul 29, 2016

The user is experiencing a PhysX crash in their project. They stated that the source files contained in 4.12.5 are different from Nvidia's Github version of 3.3.4, which apparently contains a fix fo ...

Add sanitization code surrounding RigidBody + RigidBodyDynamic flags

UE - Simulation - Physics - Jul 20, 2016

PhysX throws warnings (which are escalated to errors) when CCD and Kinematic are in invalid states (they can only be enabled exclusively). The code to fix this has already been submitted, but may c ...

Adding Angular Impulse on Begin Play causes a Crash

UE - Simulation - Physics - Jun 29, 2016

Calling Add Angular Impulse on BeginPlay causes the editor to crash. Workaround: Adding a short (.01s) delay after BeginPlay prevents the crash. Regression: No, crash occurs in 4.11.2 as well. ...

A SkeletalMesh component will spawn in rotated when setting the skeletal mesh and simulating physics on Begin Play

UE - Simulation - Physics - Jun 28, 2016

A SkeletalMesh component will spawn in rotated when setting the skeletal mesh and simulating physics on Begin Play Adding a Delay between SetSkeletalMesh and SetSimulatePhysics will correct the iss ...