Skel Vert/Surf Emitter Location Local Not World Space

UE - Simulation - Physics - Character - Jan 3, 2019

A Skel Vert/Surf particle system attached to a cloth actor spawns particles around the origin instead of around the actor. ...

Clothing Pops on start and LOD switching

UE - Simulation - Physics - Character - Sep 6, 2018

Clothing can have noticeable popping when switching LODs, and there is currently no mechanism to initially start cloth in a resting pose, causing popping on spawn. ...

Modifying collision shapes on a Skeletal Mesh with multiple cloth assets crashes

UE - Simulation - Physics - Character - Aug 30, 2018

For skeletal meshes with multiple cloth assets in use, modifying any of the bone's collision body setup in the physics asset causes a crash.  ...

Cloth simulation doesn't work correctly if Compute Skin Cache is ON.

UE - Simulation - Physics - Character - Aug 16, 2018

It seems that cloth simulation doesn't work correctly on 4.20 if Compute Skin Cache is ON. We can easily repro it with Content Example [Link Removed] Is this by design? ...

Cloth cannot be updated when game paused

UE - Simulation - Physics - Character - Jul 30, 2018

Having cloth set to be tick-able even when paused causes crashing upon pause. This prevents simulating cloth while the level is paused. ...

If Mesh is Reimported When Clothing Data is Applied Clothing Data Can No Longer be Edited

UE - Simulation - Physics - Character - Apr 5, 2018

Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...

Mesh Clothing Assets Data Does Not Update Unless Asset Details Panel is Closed and Reopened

UE - Simulation - Physics - Character - Apr 4, 2018

Data in the Asset details panel < Clothing(Mesh Clothing Assets) does not update unless the Asset Details Panel or the Mesh editor itself is closed and reopened. User Can not go between the Clothing ...

Clothing Backstops are Larger than the Clothing Asset When Asset is Imported at a Scale Other than 1.0

UE - Simulation - Physics - Character - Feb 1, 2018

Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied Inconsistent in 4.18 but consistent in 4.19 ...

Crash freeing FClothingComboInfo array when importing LOD Level 8 of Skeletal Mesh

UE - Simulation - Physics - Character - Nov 10, 2017

This does not occur in 4.17.2 at CL 3658906 ...

[CrashReport] UE4Editor_MeshPaint!FBaseMeshPaintGeometryAdapter::GetVertexPosition() [basemeshpaintgeometryadapter.cpp:70]

UE - Simulation - Physics - Character - Nov 2, 2017

This is a trending crash coming out of 4.18, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 57 const TArray<FVec ...