Project World Location To Widget Position node appears to return the wrong screen position when Constrain to aspect ratio is enabled

UE - Editor - UI Systems - Dec 2, 2016

Project World Location To Widget Position node appears to return the wrong screen position when Constrain to aspect ratio is enabled. Enabling Constrain to aspect ratio appears to offset the widget ...

The properties in a TMap that contains a struct do not appear when adding elements to the TMap

Tools - Dec 1, 2016

If a TMap containing a struct is created in a custom code class, the properties of the struct do not appear when elements are added to the TMap in the Blueprint editor. ...

Landscape components render black

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2016

Workaround:Open the Landscape Material and click SaveReload the level Landscape components render black upon first-time compile. Observed in QA-Landscape - several chunks of the Landscape were bla ...

Pawns sometimes spawn at same location

UE - Networking - Dec 1, 2016

In the TM-WorldOriginRebasing map, when spawning into the level with two players, the players will sometimes spawn at the same location when there are two Player Starts (one of which is in a subleve ...

Cvars Not Applied To iPad Pro Correctly

UE - Platform - Mobile - Dec 1, 2016

When creating a device profile that sets specific cvars for the ipad pro. They don't seem to be loaded or used in a launched game or in a packaged game. While testing in 4.10 if I changed the IOS d ...

Engine Hangs after Exiting Standalone Mode

UE - Graphics Features - Dec 1, 2016

Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...

Impure Cast Nodes Can be Converted to Pure While the Blueprint Graph is Read-Only

UE - Gameplay - Blueprint - Dec 1, 2016

Cast nodes can be converted to pure while the blueprint graph is in read-only mode, such as when you are debugging the blueprint. Found in 4.14.0 CL# 3195953. Reproduced in 4.13.2 CL# 3172292 and 4 ...

Auto-Exposure Overriding Preview Scene Profile Settings

OLD - Anim - Nov 30, 2016

The static mesh preview scene profile settings for post processing is being overridden after closing and re-opening any static mesh. ...

Set splash screen does not appear to work on the Vive

UE - Platform - XR - Nov 30, 2016

Set splash screen does not appear to work on the Vive. The splash screen is not shown and the player sees the waiting room ...

SplineMeshComponent's collision will start to distort the longer the Spline becomes

UE - Gameplay - Nov 30, 2016

SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...