Widgets appear to be offset when launching on to Chrome or other HTML platform

UE - Platform - Mobile - Nov 9, 2016

Widgets appear to be offset when launching on to Chrome or other HTML platform. The widget appears to be offset and unclickable until the window for the browser is resized. ...

Screen Aligned UVs Don't Scale With Aspect Ratio Correctly

UE - Graphics Features - Nov 9, 2016

When using screen aligned UVs they don't seem to account for letterboxing. When the aspect ratio is changed the UVs scale based off the top left of the window or screen and not the viewable area. ...

Event On Landed does not receive surface type or physical material information

UE - Gameplay - Nov 9, 2016

Event On Landed does not receive surface type or physical material information from the Hit pin. Regression (no) issue (does) occur in 4.12.5 ...

Anim BP Class Defaults are deselected on compile

OLD - Anim - Nov 9, 2016

If the Class Defaults are selected when compiling an animation blueprint, the will be deselected and the user will be required to select them again. This doesn't occur with anim blueprint nodes. A ...

Normal tangents aren't recalculated on skeletal meshes with bone transforms when recompute tangent is enabled

UE - Graphics Features - Nov 9, 2016

Enabling recompute tangents on a skeletal mesh does not recompute tangent normals for translated parts of the skelmesh. If you addr.SkinCache.CompileShaders=1r.SkinCache.Mode=1r.SkinCache.Recompute ...

Shipping build crash when unplugging then replugging Oculus HMD

UE - Platform - XR - Nov 9, 2016

Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...

Calling FHttpResponsePtr::GetContentLength() from OnRequestProgress delegate returns different values on Mac/iOS than Windows

Tools - Nov 9, 2016

Licensee was looking for a way to get total file size to display download progress. On Windows (which uses the curl library for Http request/response), binding a function to the OnRequestProgress d ...

Add Gameplay Tag and Append Gameplay Tag Containers use the same tooltip

UE - Gameplay - Nov 8, 2016

In a blueprint, the Add Gameplay Tag and Append Gameplay Tag Containers user the same tooltip (which seems to only be relevant to Append Gameplay Tag Containers). ...

Shift drag objects pivot causing broken movement

Tools - Nov 8, 2016

In another related bug UE-38381, but this bug causes the cube to instantly move to where your mouse is located after shift is released a second time. This occurs in 4.13 therefore not a regression ...

Shift drag Pivot on an Object in editor does not work

Tools - Nov 8, 2016

When holding shift on any axis, the camera follows the object when you move around the level. When trying to do this with the pivot, the cube does not move at all. This issue is present in 4.13 as ...