LevelSequenceActor Tick( ) doesn't call super, preventing Blueprint class of LevelSequenceActor from calling Tick

UE - Gameplay - Oct 28, 2016

LevelSequenceActor is missing Super::Tick( ), preventing Blueprint version of class from calling Tick( ). ...

Last Index Node Changes Size And Shape Unexpectedly

UE - Gameplay - Blueprint - Oct 28, 2016

The Last Index node will change size and shape in way that isn't consistent with other nodes when at certain zoom levels. These levels are -1, -7, or -10 respectively. ...

[CrashReport] UE4Editor_UnrealEd!FTransaction::FObjectRecord::FPersistentObjectRef::operator->() [transactor.h:108]

Tools - Oct 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Obj [Link Removed] [Line: 107] Source Context: 93 ...

Editor freezes on load with default pawn set in gamemode class and cast node

UE - Foundation - Core - Oct 27, 2016

When a GameMode class defines the default pawn class as a character blueprint, and the character blueprint contains a cast node to a blueprint based on the GameMode class, the project will freeze be ...

Shadow Acne Occurring on Movable Objects

UE - Graphics Features - Oct 27, 2016

Shadow Acne is occurring on movable actors in Blueprint and C++ template projects. The Shadow Acne is present in editor and while launched on to Windows and Mobile. This was found on separate graph ...

Editor crashes sporadically in OSX 10.12

UE - Platform - Apple - Oct 27, 2016

The editor is crashing sporadically in OSX 10.12. I have just started hitting this crash ~ 3-4 times a day usually when opening a new tab of some sort in the Mac editor Looking at the various repo ...

Top down C++ template missing Super::Tick( DeltaSeconds ) in Character, preventing the Blueprint version from calling Tick inside of the Event Graph

UE - Gameplay - Oct 27, 2016

Because the C++ Top Down template is missing Super::Tick( DeltaSeconds ), the Blueprint for the class will not receive the Tick( ) event. ...

Crash adding animation blueprint to skeletal mesh while sub graph input is linked

OLD - Anim - Oct 27, 2016

Crash occurs when setting post process animation blueprint while the anim bp has a Sub Graph Input linked. This crash doesn't occur if the node is not connected. ...

[CrashReport] UE4Editor_SlateCore!FReply::FReply() [reply.h:244]

UE - Graphics Features - Oct 27, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Tilemaps using Isometric Diamond Project Mode has Offset Collision

UE - Gameplay - Paper2D - Oct 27, 2016

When working in the Tilemap editor and changing the Projection Mode from Orthogonal to Isometric Projection, the collision does not translate or update to adopt the projection mode. ...