Crash opening packaged project on iOS

UE - Platform - Mobile - Oct 24, 2016

Opening a packaged project for iOS will crash. ...

Coordinate indicator disappears when entering landscape editing mode

Tools - Oct 24, 2016

Coordinate indicator disappears when entering landscape editing mode. The indicator disappears after switching to landscape mode in the editor Note: This appears to work in 4.13.2 ...

Having Mirrored UVs Breaks Render To Texture Even When Using Different UV Channel

UE - Graphics Features - Oct 24, 2016

If the static mesh has Mirrored UVs on channel 0 it will mess up the "Unwrap UVs for Render" functionality even when using a different channel for UVs that don't have mirrored UVs. ...

Widgets can no longer take focus after clicking somewhere other than the widget itself

UE - Editor - UI Systems - Oct 24, 2016

Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Note: This issue did not app ...

Cannot click send in CrashReportClient on Mac

UE - Foundation - Core - CrashReportClient - Oct 24, 2016

The CrashReportClient does not allow the send buttons to be clicked on a Mac. The client works fine on Windows. This works in 4.13.2. Works in: 4.13.2 - 3167898 Broken in: 4.14.0 - 3171634 WORKA ...

Cannot redock designer tab after the tab has been hidden

UE - Editor - UI Systems - Oct 24, 2016

Cannot redock designer tab after the tab has been hidden. There is no way to get the tab back for the designer tab after undocking it and hiding it ...

UnrealCEFSubProcess requires Visual Studio 2013 to be compiled

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 21, 2016

When trying to build the entire engine solution or UnrealCEFSubProcess directly, Visual Studio 2013 is required to be installed for UnrealCEFSubProcess to complete successfully. There is also an err ...

ShowFlag.Rendering 0 is causing picture scintillation

UE - Platform - Mobile - Oct 21, 2016

When you use the console command for ShowFlag.Rendering 0 the screen multiplies. This happens on both iOS and Android devices ...

Actors attached to a child actor component become unattached after viewport update

UE - Gameplay - Oct 21, 2016

When an actor is added as a child to another actor's child actor through the world outliner, updating the editor viewport causes the added actor to become unattached from the child actor. ...

Nav Modifier Volume Not Affecting Nav Mesh Until it is Moved

UE - AI - Oct 21, 2016

Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to [Li ...