PhysX generates extra "sleep" event when moving Kinematic actors away from Simulated actors with Teleport option.

UE - Simulation - Physics - Aug 4, 2016

Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...

UnrealMatch3 backgrounds not scaling correctly

Docs - Samples - Aug 4, 2016

The backgrounds for the interactive buttons have seemingly scaled down in the 4.13 engine version. The button icon themselves seem to have been unaffected. Screenshot comparisons included ...

When selecting a connection between two bones in Persona, Child bone is selected

OLD - Anim - Aug 4, 2016

When selecting a connection between two bones in Persona, Child bone is selected. ...

Clearing SubUV Animation assigned texture Crashes Engine

UE - Graphics Features - Aug 4, 2016

Clearing the texture field in the SubUV Animation after creating it from a texture in the content browser will crash the engine. ...

Tabbing out of editor while dragging a folder leaves it in drag state when returning to editor

Tools - Aug 4, 2016

Had found the folder was stuck in this state, and eventually figured out it came from tabbing in and out looking for other info. Edit: We should probably cancel whatever drag is in progress if som ...

A vehicle using Async Scene on the body but not the wheels will crash the editor

UE - Gameplay - Aug 4, 2016

A vehicle using Async Scene on the body but not the wheels will crash the editor[EUS-TJ Ballard] Vehicle using Async Scene on body but not the wheels crashes the editor User Description: Async sce ...

Crash when changing the number of instances in a grouped sprite component at runtime

UE - Gameplay - Paper2D - Aug 4, 2016

A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...

Particle Cutout feature doesn't work on mobile device(Android)

UE - Platform - Mobile - Aug 4, 2016

When you create a particle system using the particle cutout feature the particle will render. However, parts of the particle that were previously removed are now there. ...

Update Source button does not update the PoseAsset in Persona

OLD - Anim - Aug 4, 2016

Update Source button is not updating the PoseAsset that was created from the animation sequence. ...

Nodes displaying generic Kismet node name after hot reloading

UE - Gameplay - Blueprint - Aug 4, 2016

I noticed this while executing [Link Removed]. ...