Blutilities window Minor tab not able to be reopened

UE - Gameplay - Blueprint - Jun 10, 2016

When the user closes the tab in the blutility window it is impossible to get the tab back. Problem persists even after closing the editor. ...

Variables cast from the Construction Script do not update in AnimBP AnimGraph

OLD - Anim - Jun 10, 2016

Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...

Convert Transform to Relative node could use more information

UE - Gameplay - Blueprint - Jun 10, 2016

It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a ...

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime

UE - Editor - UI Systems - Jun 10, 2016

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime ...

Using Paint Verticies Single Color Node More Than Once Crashes Dev Build

UE - Graphics Features - Jun 10, 2016

[UPDATED INFO] After some testing I discovered that using the "Paint Vertices Single Color node" on event tick is what is causing the issue. Using this node with event begin play will not crash. Th ...

Generating XCode project from .uproject fails

UE - Platform - Apple - Jun 10, 2016

Using the option Services->Generate XCode Project fails to update the XCode solutuion. This prevents source files added to the project from the directory to show up in the editor. Regression: No - ...

Crash when changing shadow scalability settings to low, then clicking in the viewport

UE - Graphics Features - Jun 9, 2016

A crash occurs after setting the shadow scalabilty settings to "low" then clicking on an item in the viewport. The issue also occurs when setting all of the scalabilty settings to low at one time as ...

Dedicated Server crashes when client connects in particular circumstances

UE - Networking - Jun 9, 2016

Running a dedicated server with the setup in this fairly simply project causes a crash when a client connects. I'm unaware of the actual cause but getting the reproduction was all I could do. Logs ...

Movable Skylight with DFAO creates Dark Areas when Combined with Reflective Material

UE - Graphics Features - Jun 9, 2016

A user on the AnswerHub pointed out that his reflections when using a Movable Skylight with Distance Field Ambient Occlusion produces black results when combined with a reflective material. I trace ...

Spawn Actor From Class Multiplying Transform Scale By Original Object Scale

UE - Gameplay - Jun 9, 2016

When using the Spawn Actor from Class node, the Spawn Transform Scale is being multiplied by the actor's original scale, instead of just setting the scale to the Spawn Transform's value. In 4.11.2, ...