PCLaunch.rc.res is not not re-created during the build with -useprecompiled

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 15, 2016

A linker error is thrown when trying to build a project with -precompile / -useprecompile flags. Linker Error thrown: LINK : fatal error LNK1181: cannot open input file 'D:\UE4\Engine\Intermediate ...

[CrashReport] UE4Editor_Slate!FMenuStack::DismissInternal() [menustack.cpp:582]

UE - Editor - UI Systems - Slate - Apr 15, 2016

Error Message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0 Source Context: 567 } 568 } 569 ...

Limited Camera Movement after Ejecting from PIE

Tools - Apr 15, 2016

When ejecting from the Player Controller while PIE, navigation ability to move around the map is virtually non existent. The only movement command(s) that work is if you hold a mouse button down and ...

Launched game without editor hangs if 'demoplay test' is used with the 'Execute Console Command' node

UE - Networking - Apr 15, 2016

Launched game without editor hangs if 'demoplay test' is used with the 'Execute Console Command' node Could be related to this JIRA:https://jira.ol.epicgames.net/browse/UE-23342 User Description: ...

Crash rendering image sequence if the Sub-Level with matinee is not loaded

Tools - Apr 15, 2016

Crash rendering image sequence if the Sub-Level containing the matinee is not loaded. This seems to go away if the level is either set to "Always Loaded". Seems to be a result of people not switch ...

Cannot Increment an Element of an Array

UE - Gameplay - Blueprint - Apr 15, 2016

Attempting to increment the value of an array element does not seem to work, and instead returns the original value that was passed into the increment int node. Found in 4.11.1 binary. Reproduced i ...

FKConvex::ElemCalcAABB ignoring current transform.

UE - Simulation - Physics - Apr 15, 2016

FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...

[Mac][Metal] Black/NaN spots Visible in Templates With r.BasePassOutputsVelocity

UE - Platform - Apple - Apr 15, 2016

Base-pass rendering on Mac Metal now generates transient black/Nan spots across the scene - this appears to be related to r.BasePassOutputsVelocity and is presumably the connected to the incorrect s ...

Custom lighting channels ignored when object culled in stereoscopic

UE - Platform - XR - Apr 14, 2016

When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...

Start time of subtitle gets incorrectly modified at runtime

Tools - Apr 14, 2016

The time field of a subtitle is incremented incorrectly at runtime. This is caused by the wrong array being modified by the subtitle manager when queuing subtitles. A fix is provided by the licensee ...