Blueprint Notifies do not Show up in Personas Add Notify menu if the C++ Class they Inherit off is Marked as Abstract

OLD - Anim - Mar 18, 2016

Blueprint notifies do not show up in Personas Add Notify menu if the c++ class they inherit off is marked as abstract This is because the list of valid notify classes we cache is filtered by the Ab ...

Cannot Preview a Node in a UI Material

UE - Rendering Architecture - Materials - Mar 18, 2016

Previewing a Node in a UI Material will not show anything, or will remain showing what is placed in Final Color. This issue appears to be fixed in Dev-Main as of CL-2914624. ...

Crash When Curve Editor is on When Animating Button Transform in Widget Blueprint

UE - Editor - UI Systems - Mar 18, 2016

In a Widget Blueprint, after animating a button to transform vertically (possibly other directions) with the Curve Editor active, engine will crash upon creating a second animation. ...

Creating Actors as default subobjects causes crash (casting Outer to Level)

UE - Gameplay - Mar 18, 2016

If two custom classes are created in C++ (Class A & B) and a reference to Class A is created as a member of Class B and initialized in Class B's constructor, the editor will crash once a blueprint o ...

Choosing sides appears to have no affect for forced feedback

UE - Gameplay - Mar 18, 2016

Choosing the side that is supposed to vibrate during forced feed back does not appear to have an effect. The same side vibrates regardless of selection ...

#ifdef and #ifndef have no affect in header files

UE - Foundation - Core - Mar 17, 2016

#ifdef and #ifndef have no affect when used in the header file of a class. Ex: #ifndef MYMACRO UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test) float ANumber; #endif ANumber v ...

Using a controller in HTML5 causes error

UE - Platform - Mobile - Mar 17, 2016

When using a controller in HTML5, the project crashes within the browser. However, this does not occur on Google Chrome. FireFox/Nightly crashes on launch on as well as packaging and running the pro ...

FText::AsTime Does not work correctly with daylight savings.

UE - Editor - UI Systems - Localization - Mar 17, 2016

If you pass the result of FDateTime::UTCNow in into FText::AsTime with your windows time zone currently set to Eastern Time (UTC-5 hours), it will NOT take into account daylight savings. ...

External Reference Spam converting projects to 4.10

UE - Gameplay - Mar 17, 2016

Converting a project from 4.8.3 to 4.10.4 causes external reference spam in the message log>map check window. Seems directly related to [Link Removed]. Making new jira on request. ...

Unable to Open Level in HTML5

UE - Platform - Mobile - Mar 16, 2016

Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...