RepNotify causes the On Rep function to fire off whenever a variable is set rather than when the value of the variable changes (as stated in the documentation). ...
On the Mac, the menu bar should update to include Filters and View menus whenever the Class Viewer window is active just as it updated, for example, when the blueprint editor is active. *See attach ...
Returning to home screen with message box displayed prevents the message box from being closed upon returning to the game ...
In RawMesh.cpp, there are two functions called IsValid and IsValidOrFixable. A user has reported that there may be an issue here where IsValid can be true while IsValidOrFixable is false. From look ...
Warning in the output log when switching a local variable from struct to Enum ...
Using nested comments when also declaring a second UClass in the same header file causes the UHT to have issues when parsing, resulting in a crash of UHT. ...
When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...
In some cases after undoing a replace actors the position of a BP actor is incorrect. Not a regression from 4.10.4 CL-2872498 ...
ExponentialHeightFog does not render for Gear VR devices when both the device and project are set for Gear VR. However, the fog does appear on a project without Gear VR enabled. Occurs On: GalaxyS6 ...
When moving a sphere using Add Actor World Offset, hit events on that sphere are not fired. However, doing the same thing with a cube causes hit events to fire off as expected. When you enable grav ...