Snap Actor to View Cannot Be Undone

Tools - Mar 10, 2016

The action of right-clicking on an object in the viewport and selecting "Snap Object to View" cannot be undone with Ctrl +Z or by choosing "undo" from the main menu bar ...

FIntVector has some code that refers to it being two dimensonal

UE - Gameplay - Mar 10, 2016

There is code in the FIntVector class (IntVector.h) that seems to be copied from the FIntRect class which is a problem since FIntRect is two dimensonal while FIntVector is three dimensional. The one ...

Crash when importing FBX file a second time after an error is given

Tools - Mar 10, 2016

Editor crashes when trying to import a FBX a second time after the FBX failed to import the first time. An image of the error attached below. ...

UPROPERTY specifiers are not reflected for FTransform

Tools - Mar 10, 2016

Defining an FTransform in code with VisibleAnywhere, BlueprintReadOnly allows the variable to still be edited per instance placed in the level. ...

Vertex Paint on Static Mesh Component in BP is lost on Packaged and Standalone Game

UE - Gameplay - Blueprint - Mar 10, 2016

BP Static Mesh Components are not retaining the vertex color applied to them in a level when you play in Standalone or Package a Project. You will get the correct results however when you PIE. Thi ...

Crash Occurs When Duplicating Static Mesh with Foliage Placed on it

UE - World Creation - Worldbuilding Tools - Foliage - Mar 10, 2016

When duplicating an actor that has foliage placed on it (i.e. the table in the basic level with starter content), the editor will crash. Found in 4.11 Preview 7. Reproduced in Main CL 2894512 Thi ...

Launch crashes on Android if device has Wifi disconnected

UE - Platform - Mobile - Mar 10, 2016

Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...

Copy/paste of multiple components does not preserve component names or attachment hierarchy

OLD - Enterprise - Mar 9, 2016

Copy/pasting scene components between blueprints loses: 1. The component name. 2. The parent/child hierarchy. It keeps the offsets, which is helpful. [image: Inline image 1] ...

Actor appears hidden in editor viewport until moved to different sublevel

UE - Gameplay - Mar 9, 2016

User's blueprints disappear from level during editing with no warnings, errors, messages, or additional information. They return to visible if they are moved into a new sublevel and appear during PI ...

Linux editor splash screen does not show Unreal Editor

UE - Platform - Linux - Mar 9, 2016

The title text for the editor's splash screen displays the text 'EDITOR' in a small font that is not bold. I do not see this issue on Windows. REGRESSION: Yes Worked: 2824270 Broken: 2891838 ...