Cannot Increment a Blackboard Key Value

UE - Gameplay - Blueprint - Feb 4, 2016

Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1

UE - Networking - Feb 4, 2016

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...

Margin Variable cannot be edited while collapsed within a data table

Tools - Feb 4, 2016

If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...

Screenshots are mirrored when using the console command on Android devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to [Link Removed] or [Link Removed] ...

Screenshot console command does not work properly on mobile devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...

Sub Classing World Settings Causes Hot Reload to Crash

UE - Foundation - Core - Feb 3, 2016

When creating a subclass of World Settings, attempting to use the in-editor compile button to compile the code causes the editor to crash. Found in 4.11 Preview 4. Reproduced in 4.10.2 binary and ...

FAnimMontageInstance needs more API exposure

OLD - Anim - Feb 3, 2016

Users are unable to call most functions on this class (FAnimMontageInstance ), as ENGINE_API is only added to a handful of functions. Other structs in AnimMontage.h may need similar exposure. ...

Crash when editing draw size for a widget component

UE - Graphics Features - Feb 2, 2016

A crash will occur when editing the Draw Size of a Widget Blueprint in an Actor Blueprint class. Sometimes it will crash instantly after editing the Draw Size and other times it will take a couple ...

Child component that is not simulating physics returns true value with IsSimulatingPhysics node

UE - Gameplay - Feb 2, 2016

Child component that is not simulating physics returns true value with IsSimulatingPhysics node User Description: "Is Simulating Physics" bp node will return true for any child component if root/p ...

Unused file appear to be cooked when cooking for windows

UE - Foundation - Core - Cooker - Feb 2, 2016

If the user cooks for windows via File > Cook Content for Windows then is appears to include files that unused (EditorBlueprintResources, EditorLandscapeResources, EditorMaterials, EditorResources a ...