Event Dispatchers do not update event references when renamed if the green "+" is used to add the event in the Details Pane of an actor component. Note: Event Dispatchers appear to rename normally ...
A user has reported a crash when attempting to use the 'Spawn Actor' node within his level blueprint. I was able to follow the repro steps provided in the original answerhub post and get the crash ...
When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game. Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 28772 ...
The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset. This blueprint is a child of a C++ file. Note from the person who sent me the project: "The skeletal meshes I am us ...
Code / blueprint script for game mode login functions executes before the game mode begin play function. ...
When using an InterpToMovement component in a blueprint with the "Auto Update Tick Registration" and "Auto Register Updated Component" options unchecked, PIE will result in a crash. Found in 4.10. ...
Setting Layer Partitioning or Region Chunk Splits to ChunkyMonotone causes hitching in movement and navigation. The player will get caught on level geometry and temporarily halt or jitter in movemen ...
If the user uses Exposure Bias on pp volume the right eye will have a section that appears different causing a line. ...
This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...
AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred. ...