Migrating a blueprint based on a custom class breaks after migration

UE - Gameplay - Blueprint - Sep 21, 2015

When a blueprint that is based on a custom class is migrated from one project to another the references to the original class are held. This means that the blueprint is unusable in the new project, ...

Using an integer that is higher than the total members in an enum to select an enum will cause a crash

UE - Gameplay - Blueprint - Sep 21, 2015

If the user uses an integer to select a member of an enum, the enumeration will crash if the integer is higher than the number of members in the enum. ...

Wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down on ES2

UE - Platform - Mobile - Sep 21, 2015

The wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down as stated in the UDN. ...

Poseable mesh incorrectly rotates if "Set Bone Rotation by Name" is used in construction script

UE - Gameplay - Sep 21, 2015

Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...

SetActorLocation does not affect WheeledVehicles

UE - Simulation - Physics - Sep 21, 2015

When using SetActorPosition() on a WheeledVehicle, it does not affect it in any way. This worked previously in 4.8. This has also been tested in main CL# 2698791 This may be related with: https:// ...

Specular errors rendering in Highlight

UE - Graphics Features - Sep 21, 2015

On certain assets, specular element is showing lines on an asset. [Image Removed] I have attached a Maya and FBX file of an asset which demonstrates this issue. ...

Changing levels after setting an images material to a dynamic material with a widget blueprint that has been added to the viewport within a HUD blueprint will cause a crash

UE - Editor - UI Systems - Sep 21, 2015

A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...

Transition Notifies Available for Selection in Character Blueprint

OLD - Anim - Sep 21, 2015

Transition Notifies are available for selection in Event Graph of the Character Blueprint even though, apparently, they only function in the Event Graph of the AnimBlueprint. ...

Text Render Component not updating when Text is changed in Blueprints

UE - Gameplay - Blueprint - Sep 21, 2015

When adding a Text Render COmponent to an Actor Blueprint, updating the text in the Text Field will not update the Rendered Text until the Blueprint is Closed and Reopened. This is a regression fro ...

Color Rendition not the same between Paper2D in Editor and PIE versus Standalone Game and Blank Project

UE - Graphics Features - Sep 21, 2015

There is a fairly noticeable difference in color rendition between a 2D Side Scroller Paper2D project when in Editor or PIE compared to Standalone Game or the same sprite asset in a Blank UE4 Projec ...