Render Target Cube appears dark in Reflections level.

UE - Graphics Features - Oct 15, 2015

Adding a render target cube to a Scene Capture Cube returns a very dark texture. ...

Editor Crashes When Packaging for iOS

UE - Foundation - Core - Oct 15, 2015

Crash Reporter: [Link Removed] In a code-based project, Editor crashes when packaging for iOS if GameModeBP or other BP is opened. REGRESSION? No ...

Modulate Shadows shadow overlap not blended

UE - Platform - Mobile - Oct 15, 2015

When using modulated shadows turned on for the directional stationary light in your mobile project, the movable objects shadows will not be blended. Image attached to illustrate the inconsistency. ...

Duplicated Blueprint Causes Incorrect Target for Events

UE - Gameplay - Blueprint - Oct 15, 2015

Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...

Issues changing physics properties on destructible meshes

UE - Simulation - Physics - Destruction - Oct 15, 2015

Numerous issues when manipulating destructibles. 1) Changing collision response pre-fracture will not affect chunks post-fracture 2) Changing collisions response pre-fracture will prevent damage f ...

Application crashes when blueprint contains a copied timeline

UE - Gameplay - Blueprint - Oct 15, 2015

Copied timeline nodes triggers an Android crash and a black screen on the iOS devices. ...

Mouse pointer disappears on stopping when the cursor has a trail via the windows mouse options

UE - Editor - UI Systems - Slate - Oct 15, 2015

If the user has turned on the cursor trail for their computer and then opens up the puzzle template the cursor will sometimes disappear after moving the mouse around on the screen (The pointer disap ...

Any Key input binding does not respond to any key presses

UE - Gameplay - Input - Oct 15, 2015

The input binding "Any Key", which was added in 4.9, does not respond to any key presses. Regression?: No: This feature did not exist before 4.9 ...

UnrealBuildTool: UBTMakefile is not outdated with .uplugin files are modified

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 15, 2015

.uplugin files define module dependencies, and if new modules are added, the Makefile needs to be regenerated. --Mike ...

Viewport focus is not updated when the mouse leaves the current window.

Tools - Oct 14, 2015

The viewport focus does not return false when the mouse leaves the screen and clicks somewhere else. ...