Ignoring pawn collision makes it ignore mesh

UE - Gameplay - Jun 25, 2015

When ignoring the pawn capsule on a character, yet having collision on the mesh, you still fall through the world because it ignores the mesh collision settings. From User: It seems to be infuriati ...

This user project gets a continual ensure condition failed: CurrentDepthTexture during PIE and packaged games

UE - Graphics Features - Jun 25, 2015

Continual ensures while playing this user's project: LogOutputDevice: === Handled error: === Ensure condition failed: CurrentDepthTexture [Link Removed] [Line: 650] Stack: UE4Editor-Core.dll!FWind ...

Blueprint Viewport not updating until BP reopened

UE - Gameplay - Blueprint - Jun 25, 2015

Changing the Material on a Static Mesh Actor Blueprint is not updating in the BP Viewport until the BP is reopened. The Thumbnail updates immediately. [Image Removed] Also Reproduced in Main Prom ...

Engine Freezes Compiling Fmod Material

UE - Graphics Features - Jun 25, 2015

When Saving the Material shown below, the engine will freeze at 50%, no crash is generated but engine stays unresponsive (tested for 60 mins) and must be terminated via Windows Task Manager. [Image ...

Dialog Windows Still Displayed when Editor is Minimized on Macs

UE - Platform - Apple - Jun 25, 2015

There are some dialog windows that will render on top of other external applications when the editor is minimized and does not have focus.....i.e. 'Building Lighting' and 'Auto-Save' dialog windows. ...

PhAT Editor Crashes Engine when Collision Changed

UE - Simulation - Physics - Jun 25, 2015

When you change a section of a Multi-Convex Collision to Slyph and then Select the other sections, Engine will crash.Shift-selecting deleted convex in physics assets causes crash(From PhAT) Tried to ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::PlayEditorSound() [editorengine.cpp:1887]

Tools - Jun 25, 2015

Modifying the code of the C++ Puzzle template in Visual Studio ...

Misspelling in description for 'OnActorEndOverlap'

UE - Gameplay - Jun 25, 2015

'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...

Using TableViewBase class causes compile errors

UE - Editor - UI Systems - Slate - Jun 25, 2015

Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...

Circular dependency causes a component to become null when compiling a subclass

UE - Gameplay - Blueprint - Jun 25, 2015

In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled. ...