Decal actor's decal size is rendered with double length

UE - Graphics Features - Oct 4, 2022

Licensees have reported that they want to specify the Size in the same unit as cube on level. Looking at the engine, it seems that the Decal Size is currently set as the half size of the Box. [Imag ...

Changing Asset Manager settings breaks game feature scan directories

UE - Gameplay - Sep 29, 2022

The asset manager is used to scan directories on disk for different Primary Assets that can then be loaded on demand. Game feature plugins support the ability to add additional scan directories when ...

Renaming an asset set to Sequencer's Payload causes the reference to be removed after restarting the editor.

UE - Anim - Sequencer - Sep 29, 2022

Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This ...

Exposed Niagara User Parameter Enums are displayed as Integers

UE - Niagara - Sep 29, 2022

(Note: all enums seem to fail when exposed as a user parameter and changing the exposed int does not impact the result of the simulation) Add a rigid mesh collision query di to a scratch module pe ...

Artifacts when using virtual textures for multiple attributes in material layers

UE - Rendering Architecture - Materials - Sep 29, 2022

When using the Material Layer system and virtual textures, the number of physical texture samples in the shader increases with the number of material attributes that a virtual texture writes to. The ...

Unable to delete actors in World Partition due to UFunction references

UE - World Creation - Worldbuilding Tools - World Partition - Sep 28, 2022

see description in [Link Removed] ...

Rename BP in Content Browser causes actor to not load in WP map

UE - World Creation - Worldbuilding Tools - World Partition - Sep 28, 2022

When trying to load the actor, the warning "Can't load actor guid from package" will show. In FWorldPartitionActorDesc::Load, it's unable to find the object: Package = LoadPackage(Package, *Ac ...

Reliable Multicast RPC may be called before BeginPlay for character on client

UE - Networking - Sep 28, 2022

Related to [Link Removed], where calling a multicast RPC in BeginPlay results in the character being spawned on the client with the incorrect role/initial property data. One thing to note: this does ...

Invalid Subsurface Scattering Color when using Per Pixel Shading Model and non-default material layers

UE - Graphics Features - Sep 27, 2022

It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...